Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoshua Leung <aligorith@gmail.com>2012-10-05 18:51:35 +0400
committerJoshua Leung <aligorith@gmail.com>2012-10-05 18:51:35 +0400
commitb2a5f28421b73949b3267f2779bdcc72cd39d639 (patch)
tree98a0ea9e2b07d034e746da75ff27dd166f47640d /source/blender/editors/object/object_ops.c
parentb7bb1ef9b95068599d2db9f6b04222ebab788cdf (diff)
Follow Path Constraint - "Animate Path" Operator
Added a convenience operator to the Follow Path constraint which adds a F-Curve for the path (or the operator's "fixed position" value if no path is assigned), with options for setting the start frame and length of motion. This makes it easier for common users to just set up a quick follow-path animation where the camera (e.g. flying around a set over certain number of frames). A key advantage of this is that it takes care of the underlying math required for setting up the generator curve accordingly (I've got some plans for making this a bit friendlier to use later). Now, animating the paths is a one-click operation, with the start and length properties able to be controlled using the operator properties.
Diffstat (limited to 'source/blender/editors/object/object_ops.c')
-rw-r--r--source/blender/editors/object/object_ops.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 181a98a8896..fa40d579e2b 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -169,6 +169,7 @@ void ED_operatortypes_object(void)
WM_operatortype_append(CONSTRAINT_OT_childof_clear_inverse);
WM_operatortype_append(CONSTRAINT_OT_objectsolver_set_inverse);
WM_operatortype_append(CONSTRAINT_OT_objectsolver_clear_inverse);
+ WM_operatortype_append(CONSTRAINT_OT_followpath_path_animate);
WM_operatortype_append(OBJECT_OT_vertex_group_add);
WM_operatortype_append(OBJECT_OT_vertex_group_remove);