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authorJacques Lucke <jacques@blender.org>2020-06-23 12:30:46 +0300
committerJacques Lucke <jacques@blender.org>2020-06-23 12:30:46 +0300
commit87ceff3d1b5805658622a314a84620b52ab98c7d (patch)
tree2882dc9758301be185e712cfaece6d98091a17d7 /source/blender/editors/object/object_ops.c
parent13a5b954c350518cf21c9beb97e2e160f7372a9b (diff)
Preferences: New experimental settings for particle system and hair
This replaces the cmake options `WITH_NEW_OBJECT_TYPES` and `WITH_NEW_SIMULATION_TYPE` with two experimental userpref settings: * `use_new_particle_system`: Enables the point cloud type and the simulation editor. * `use_new_hair_type`: Only displays the add-operator in the add menu for now. Note, in the current state you can't do anything productive with the new particle system or the new hair type. Features will be added step by step in the upcoming weeks and months. Reviewers: brecht Differential Revision: https://developer.blender.org/D8096
Diffstat (limited to 'source/blender/editors/object/object_ops.c')
-rw-r--r--source/blender/editors/object/object_ops.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 29058175e25..e28bbb3fb1c 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -109,10 +109,8 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_light_add);
WM_operatortype_append(OBJECT_OT_camera_add);
WM_operatortype_append(OBJECT_OT_speaker_add);
-#ifdef WITH_NEW_OBJECT_TYPES
WM_operatortype_append(OBJECT_OT_hair_add);
WM_operatortype_append(OBJECT_OT_pointcloud_add);
-#endif
WM_operatortype_append(OBJECT_OT_volume_add);
WM_operatortype_append(OBJECT_OT_volume_import);
WM_operatortype_append(OBJECT_OT_add);