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authorDalai Felinto <dfelinto@gmail.com>2018-11-25 14:50:34 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-11-25 14:50:34 +0300
commit4c3ed98ca27667c3403361199096e31eaa93cce2 (patch)
tree653c568d9d0547f7ac4beb847a590912d97102c0 /source/blender/editors/object/object_random.c
parente60c49ecf06815039137c98f86a7198d6ee81e14 (diff)
Local View
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
Diffstat (limited to 'source/blender/editors/object/object_random.c')
-rw-r--r--source/blender/editors/object/object_random.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_random.c b/source/blender/editors/object/object_random.c
index 918c1c8d8e7..8291b68f15f 100644
--- a/source/blender/editors/object/object_random.c
+++ b/source/blender/editors/object/object_random.c
@@ -109,7 +109,7 @@ static int object_rand_verts_exec(bContext *C, wmOperator *op)
bool changed_multi = false;
uint objects_len = 0;
- Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(view_layer, &objects_len, ob_mode);
+ Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(view_layer, CTX_wm_view3d(C), &objects_len, ob_mode);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob_iter = objects[ob_index];