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authorDalai Felinto <dalai@blender.org>2020-04-03 20:15:01 +0300
committerDalai Felinto <dalai@blender.org>2020-04-03 20:27:46 +0300
commitd138cbfb47e379edc1ee915a8c6ff65b01f000d6 (patch)
treef4773ecce897c32eaf75295dd5f6a8e730d471ed /source/blender/editors/object/object_relations.c
parentb0c1184875d39abac4a65a5d20e263ea6d841009 (diff)
Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
Diffstat (limited to 'source/blender/editors/object/object_relations.c')
-rw-r--r--source/blender/editors/object/object_relations.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index c5fccc5defd..256e32c7bfc 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -1753,7 +1753,7 @@ static void libblock_relink_collection(Collection *collection, const bool do_col
BKE_libblock_relink_to_newid(&cob->ob->id);
}
- for (CollectionChild *child = collection->children.first; child; child = child->next) {
+ LISTBASE_FOREACH (CollectionChild *, child, &collection->children) {
libblock_relink_collection(child->collection, true);
}
}
@@ -1772,7 +1772,7 @@ static Collection *single_object_users_collection(Main *bmain,
}
/* We do not remap to new objects here, this is done in separate step. */
- for (CollectionObject *cob = collection->gobject.first; cob; cob = cob->next) {
+ LISTBASE_FOREACH (CollectionObject *, cob, &collection->gobject) {
Object *ob = cob->ob;
/* an object may be in more than one collection */
if ((ob->id.newid == NULL) && ((ob->flag & flag) == flag)) {
@@ -2106,7 +2106,7 @@ void ED_object_single_users(Main *bmain,
if (scene->nodetree) {
IDP_RelinkProperty(scene->nodetree->id.properties);
- for (bNode *node = scene->nodetree->nodes.first; node; node = node->next) {
+ LISTBASE_FOREACH (bNode *, node, &scene->nodetree->nodes) {
IDP_RelinkProperty(node->prop);
}
}
@@ -2245,7 +2245,7 @@ static void make_local_animdata_tag(AnimData *adt)
/* TODO: need to handle the ID-targets too? */
/* NLA Data */
- for (NlaTrack *nlt = adt->nla_tracks.first; nlt; nlt = nlt->next) {
+ LISTBASE_FOREACH (NlaTrack *, nlt, &adt->nla_tracks) {
make_local_animdata_tag_strips(&nlt->strips);
}
}