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authorDalai Felinto <dfelinto@gmail.com>2017-12-01 16:24:21 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-12-01 19:15:54 +0300
commitbe9e469ead227aee8d4c29b98a125cf599c5c8bb (patch)
tree381ee3e58a94495a923c575bb8185899d84ab4bc /source/blender/editors/object/object_relations.c
parente8c15e0ed15f8369d0d0f706b4953fb64e357902 (diff)
Groups and collection: initial integration
Since we are ditching layers from Blender (2.8) we need a replacement to control groups visibility. This commit introduces collections as the building blocks for groups, allowing users to control visibility as well as overrides for groups. Features ======== * Groups now have collections This way you can change the visibility of a collection inside a group, and add overrides which are part of the group and are prioritized over other overrides. * Outliner Groups can inspect their collections, change visibility, and add/remove members. To change an override of a group collection, you need to select an instance of the group, and then you can choose "group" in the collection properties editor to edit this group active collection instead of the view layer one. * Dupli groups overrides We can now have multiple instances of the same group with an original "override" and different overrides depending on the collection the instanced object is part of. Technical ========= * Layers We use the same api for groups and scene as much as possible. Reviewers: sergey (depsgraph), mont29 (read/write and user count) Differential Revision: https://developer.blender.org/D2892
Diffstat (limited to 'source/blender/editors/object/object_relations.c')
-rw-r--r--source/blender/editors/object/object_relations.c36
1 files changed, 19 insertions, 17 deletions
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index fb1c7f04a95..8848b69a927 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -342,17 +342,15 @@ static int make_proxy_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Object *ob, *gob = ED_object_active_context(C);
- GroupObject *go;
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
if (gob->dup_group != NULL) {
- go = BLI_findlink(&gob->dup_group->gobject, RNA_enum_get(op->ptr, "object"));
- ob = go->ob;
+ Base *base = BLI_findlink(&gob->dup_group->view_layer->object_bases, RNA_enum_get(op->ptr, "object"));
+ ob = base->object;
}
else {
ob = gob;
- gob = NULL;
}
if (ob) {
@@ -397,17 +395,18 @@ static const EnumPropertyItem *proxy_group_object_itemf(bContext *C, PointerRNA
int totitem = 0;
int i = 0;
Object *ob = ED_object_active_context(C);
- GroupObject *go;
if (!ob || !ob->dup_group)
return DummyRNA_DEFAULT_items;
/* find the object to affect */
- for (go = ob->dup_group->gobject.first; go; go = go->next) {
- item_tmp.identifier = item_tmp.name = go->ob->id.name + 2;
+ FOREACH_GROUP_OBJECT(ob->dup_group, object)
+ {
+ item_tmp.identifier = item_tmp.name = object->id.name + 2;
item_tmp.value = i++;
RNA_enum_item_add(&item, &totitem, &item_tmp);
}
+ FOREACH_GROUP_OBJECT_END
RNA_enum_item_end(&item, &totitem);
*r_free = true;
@@ -1368,10 +1367,10 @@ static int make_links_scene_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- SceneCollection *sc_to = BKE_collection_master(scene_to);
+ SceneCollection *sc_to = BKE_collection_master(&scene_to->id);
CTX_DATA_BEGIN (C, Base *, base, selected_bases)
{
- BKE_collection_object_add(scene_to, sc_to, base->object);
+ BKE_collection_object_add(&scene_to->id, sc_to, base->object);
}
CTX_DATA_END;
@@ -1691,12 +1690,11 @@ static void single_object_users_scene_collection(Main *bmain, Scene *scene, Scen
static void single_object_users(Main *bmain, Scene *scene, View3D *v3d, const int flag, const bool copy_groups)
{
Group *group, *groupn;
- GroupObject *go;
clear_sca_new_poins(); /* BGE logic */
/* duplicate all the objects of the scene */
- SceneCollection *msc = BKE_collection_master(scene);
+ SceneCollection *msc = BKE_collection_master(&scene->id);
single_object_users_scene_collection(bmain, scene, msc, flag, copy_groups);
/* loop over ViewLayers and assign the pointers accordingly */
@@ -1708,22 +1706,26 @@ static void single_object_users(Main *bmain, Scene *scene, View3D *v3d, const in
/* duplicate groups that consist entirely of duplicated objects */
for (group = bmain->group.first; group; group = group->id.next) {
- if (copy_groups && group->gobject.first) {
+ if (copy_groups && group->view_layer->object_bases.first) {
bool all_duplicated = true;
- for (go = group->gobject.first; go; go = go->next) {
- if (!(go->ob && (go->ob->id.newid))) {
+ FOREACH_GROUP_OBJECT(group, object)
+ {
+ if (object->id.newid == NULL) {
all_duplicated = false;
break;
}
}
+ FOREACH_GROUP_OBJECT_END
if (all_duplicated) {
groupn = ID_NEW_SET(group, BKE_group_copy(bmain, group));
- for (go = groupn->gobject.first; go; go = go->next) {
- go->ob = (Object *)go->ob->id.newid;
+ FOREACH_GROUP_BASE(groupn, base)
+ {
+ base->object = (Object *)base->object->id.newid;
}
+ FOREACH_GROUP_BASE_END
}
}
}
@@ -2151,7 +2153,7 @@ static bool make_local_all__instance_indirect_unused(Main *bmain, Scene *scene,
id_us_plus(&ob->id);
- BKE_collection_object_add(scene, sc, ob);
+ BKE_collection_object_add(&scene->id, sc, ob);
base = BKE_view_layer_base_find(view_layer, ob);
base->flag |= BASE_SELECTED;
BKE_scene_object_base_flag_sync_from_base(base);