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authorPablo Dobarro <pablodp606@gmail.com>2019-09-26 17:28:56 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-09-26 17:30:25 +0300
commit454c1a5de4cf5e8c3b867571ad2107bd6d9c75e6 (patch)
treefe6b3e86a1f139ebac0e8a3b7dc596c0642e510a /source/blender/editors/object/object_remesh.c
parentda84bd3c117590c6bd981e5c24a0591347d9d689 (diff)
Voxel Remesh: Fix poles and preserve volume
This commit fixes most of the issues we currently have in the voxel remesher. Mesh volume is preserved when doing multiple iterations, so the sculpt won't shrink and smooth each time you run the remesher. Mesh topology is much better, fixing most issues related to mask extraction and other topology based operations. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5863
Diffstat (limited to 'source/blender/editors/object/object_remesh.c')
-rw-r--r--source/blender/editors/object/object_remesh.c38
1 files changed, 15 insertions, 23 deletions
diff --git a/source/blender/editors/object/object_remesh.c b/source/blender/editors/object/object_remesh.c
index d4e7ee04da8..6075867b552 100644
--- a/source/blender/editors/object/object_remesh.c
+++ b/source/blender/editors/object/object_remesh.c
@@ -42,10 +42,13 @@
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
+#include "BKE_mesh_runtime.h"
+#include "BKE_library.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_report.h"
#include "BKE_scene.h"
+#include "BKE_shrinkwrap.h"
#include "BKE_customdata.h"
#include "BKE_mesh_remesh_voxel.h"
@@ -112,23 +115,22 @@ static int voxel_remesh_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- Mesh *obj_mesh_copy = NULL;
- if (mesh->flag & ME_REMESH_REPROJECT_PAINT_MASK) {
- obj_mesh_copy = BKE_mesh_new_nomain_from_template(mesh, mesh->totvert, 0, 0, 0, 0);
- CustomData_copy(
- &mesh->vdata, &obj_mesh_copy->vdata, CD_MASK_MESH.vmask, CD_DUPLICATE, mesh->totvert);
- for (int i = 0; i < mesh->totvert; i++) {
- copy_v3_v3(obj_mesh_copy->mvert[i].co, mesh->mvert[i].co);
- }
+ if (mesh->flag & ME_REMESH_FIX_POLES) {
+ new_mesh = BKE_mesh_remesh_voxel_fix_poles(new_mesh);
}
- BKE_mesh_nomain_to_mesh(new_mesh, mesh, ob, &CD_MASK_MESH, true);
+ if (mesh->flag & ME_REMESH_REPROJECT_VOLUME) {
+ BKE_mesh_runtime_clear_geometry(mesh);
+ BKE_shrinkwrap_remesh_target_project(new_mesh, mesh, ob);
+ }
if (mesh->flag & ME_REMESH_REPROJECT_PAINT_MASK) {
- BKE_remesh_reproject_paint_mask(mesh, obj_mesh_copy);
- BKE_mesh_free(obj_mesh_copy);
+ BKE_mesh_runtime_clear_geometry(mesh);
+ BKE_remesh_reproject_paint_mask(new_mesh, mesh);
}
+ BKE_mesh_nomain_to_mesh(new_mesh, mesh, ob, &CD_MASK_MESH, true);
+
if (mesh->flag & ME_REMESH_SMOOTH_NORMALS) {
BKE_mesh_smooth_flag_set(ob->data, true);
}
@@ -264,23 +266,13 @@ static void quadriflow_start_job(void *customdata, short *stop, short *do_update
ED_sculpt_undo_geometry_begin(ob);
}
- Mesh *obj_mesh_copy = NULL;
if (qj->preserve_paint_mask) {
- obj_mesh_copy = BKE_mesh_new_nomain_from_template(mesh, mesh->totvert, 0, 0, 0, 0);
- CustomData_copy(
- &mesh->vdata, &obj_mesh_copy->vdata, CD_MASK_MESH.vmask, CD_DUPLICATE, mesh->totvert);
- for (int i = 0; i < mesh->totvert; i++) {
- copy_v3_v3(obj_mesh_copy->mvert[i].co, mesh->mvert[i].co);
- }
+ BKE_mesh_runtime_clear_geometry(mesh);
+ BKE_remesh_reproject_paint_mask(new_mesh, mesh);
}
BKE_mesh_nomain_to_mesh(new_mesh, mesh, ob, &CD_MASK_MESH, true);
- if (qj->preserve_paint_mask) {
- BKE_remesh_reproject_paint_mask(mesh, obj_mesh_copy);
- BKE_mesh_free(obj_mesh_copy);
- }
-
if (qj->smooth_normals) {
BKE_mesh_smooth_flag_set(ob->data, true);
}