Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJoshua Leung <aligorith@gmail.com>2009-10-13 09:50:26 +0400
committerJoshua Leung <aligorith@gmail.com>2009-10-13 09:50:26 +0400
commitf8ab477f4569dec1853ec7c9114d21f9a84a062f (patch)
tree0cb46acfa690ab061e6dffcbc12d233807cfd31d /source/blender/editors/object/object_select.c
parent7171c5928e6bece26d3a3dde41c088e77dbba423 (diff)
2.5 Bugfixes:
* Reverting some changes I made to try and get Action Groups with no viewable F-Curves, but were collapsed to get hidden. These were causing buggy behaviour * Move bones to armature layers, and change armature layer operators now use the new automatic properties drawing invoke callback. This allows changing the buttons there immediately affect the bones in the viewport * #19581: Text Editor: "Jump To" (go to line) not working Made this use the automatic operator props invoke callback, and fixed an RNA properties bug for this (the default value and range values were swapped). * PoseLib rename pose operator now works again. Once again, this uses the auto-props popup. Also, improved the code here while I was at it. * Disabled non-functional/old entry in Select Linked operator ("IPO's")
Diffstat (limited to 'source/blender/editors/object/object_select.c')
-rw-r--r--source/blender/editors/object/object_select.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index 4fa0e04728f..27713cc2fa9 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -171,7 +171,7 @@ void OBJECT_OT_select_by_type(wmOperatorType *ot)
/*********************** Selection by Links *********************/
static EnumPropertyItem prop_select_linked_types[] = {
- {1, "IPO", 0, "Object IPO", ""}, // XXX depreceated animation system stuff...
+ //{1, "IPO", 0, "Object IPO", ""}, // XXX depreceated animation system stuff...
{2, "OBDATA", 0, "Ob Data", ""},
{3, "MATERIAL", 0, "Material", ""},
{4, "TEXTURE", 0, "Texture", ""},