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authorAntonioya <blendergit@gmail.com>2018-07-31 11:22:19 +0300
committerAntonioya <blendergit@gmail.com>2018-07-31 11:50:43 +0300
commit66da2f537ae80ce2b31d1eaf34ad8c03d858938d (patch)
tree4776b9d2e43e4280d01d6f0b7088e6d4f417db0f /source/blender/editors/object/object_shader_fx.c
parent27496cc46bbfd76e98ad3b1ccb8fea534763ffb5 (diff)
New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
Diffstat (limited to 'source/blender/editors/object/object_shader_fx.c')
-rw-r--r--source/blender/editors/object/object_shader_fx.c469
1 files changed, 469 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_shader_fx.c b/source/blender/editors/object/object_shader_fx.c
new file mode 100644
index 00000000000..681851850a5
--- /dev/null
+++ b/source/blender/editors/object/object_shader_fx.c
@@ -0,0 +1,469 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation, 2018
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/object/object_shader_fx.c
+ * \ingroup edobj
+ */
+
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_gpencil_types.h"
+#include "DNA_shader_fx_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BLI_math.h"
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+#include "BLI_string_utf8.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_context.h"
+#include "BKE_main.h"
+#include "BKE_shader_fx.h"
+#include "BKE_report.h"
+#include "BKE_object.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+#include "DEG_depsgraph_query.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+#include "RNA_enum_types.h"
+
+#include "ED_object.h"
+#include "ED_screen.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "object_intern.h"
+
+/******************************** API ****************************/
+
+ShaderFxData *ED_object_shaderfx_add(ReportList *reports, Main *bmain, Scene *UNUSED(scene), Object *ob, const char *name, int type)
+{
+ ShaderFxData *new_fx = NULL;
+ const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(type);
+
+ if (ob->type != OB_GPENCIL) {
+ BKE_reportf(reports, RPT_WARNING, "Effect cannot be added to object '%s'", ob->id.name + 2);
+ return NULL;
+ }
+
+ if (fxi->flags & eShaderFxTypeFlag_Single) {
+ if (BKE_shaderfx_findByType(ob, type)) {
+ BKE_report(reports, RPT_WARNING, "Only one Effect of this type is allowed");
+ return NULL;
+ }
+ }
+
+ /* get new effect data to add */
+ new_fx = BKE_shaderfx_new(type);
+
+ BLI_addtail(&ob->shader_fx, new_fx);
+
+ if (name) {
+ BLI_strncpy_utf8(new_fx->name, name, sizeof(new_fx->name));
+ }
+
+ /* make sure effect data has unique name */
+ BKE_shaderfx_unique_name(&ob->shader_fx, new_fx);
+
+ bGPdata *gpd = ob->data;
+ DEG_id_tag_update(&gpd->id, OB_RECALC_OB | OB_RECALC_DATA);
+
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_relations_tag_update(bmain);
+
+ return new_fx;
+}
+
+/* Return true if the object has a effect of type 'type' other than
+ * the shaderfx pointed to be 'exclude', otherwise returns false. */
+static bool UNUSED_FUNCTION(object_has_shaderfx)(
+ const Object *ob, const ShaderFxData *exclude,
+ ShaderFxType type)
+{
+ ShaderFxData *fx;
+
+ for (fx = ob->shader_fx.first; fx; fx = fx->next) {
+ if ((fx != exclude) && (fx->type == type))
+ return true;
+ }
+
+ return false;
+}
+
+static bool object_shaderfx_remove(
+ Main *bmain, Object *ob, ShaderFxData *fx,
+ bool *UNUSED(r_sort_depsgraph))
+{
+ /* It seems on rapid delete it is possible to
+ * get called twice on same effect, so make
+ * sure it is in list. */
+ if (BLI_findindex(&ob->shader_fx, fx) == -1) {
+ return 0;
+ }
+
+ DEG_relations_tag_update(bmain);
+
+ BLI_remlink(&ob->shader_fx, fx);
+ BKE_shaderfx_free(fx);
+ BKE_object_free_derived_caches(ob);
+
+ return 1;
+}
+
+bool ED_object_shaderfx_remove(ReportList *reports, Main *bmain, Object *ob, ShaderFxData *fx)
+{
+ bool sort_depsgraph = false;
+ bool ok;
+
+ ok = object_shaderfx_remove(bmain, ob, fx, &sort_depsgraph);
+
+ if (!ok) {
+ BKE_reportf(reports, RPT_ERROR, "Effect '%s' not in object '%s'", fx->name, ob->id.name);
+ return 0;
+ }
+
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_relations_tag_update(bmain);
+
+ return 1;
+}
+
+void ED_object_shaderfx_clear(Main *bmain, Object *ob)
+{
+ ShaderFxData *fx = ob->shader_fx.first;
+ bool sort_depsgraph = false;
+
+ if (!fx)
+ return;
+
+ while (fx) {
+ ShaderFxData *next_fx;
+
+ next_fx = fx->next;
+
+ object_shaderfx_remove(bmain, ob, fx, &sort_depsgraph);
+
+ fx = next_fx;
+ }
+
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_relations_tag_update(bmain);
+}
+
+int ED_object_shaderfx_move_up(ReportList *UNUSED(reports), Object *ob, ShaderFxData *fx)
+{
+ if (fx->prev) {
+ BLI_remlink(&ob->shader_fx, fx);
+ BLI_insertlinkbefore(&ob->shader_fx, fx->prev, fx);
+ }
+
+ return 1;
+}
+
+int ED_object_shaderfx_move_down(ReportList *UNUSED(reports), Object *ob, ShaderFxData *fx)
+{
+ if (fx->next) {
+ BLI_remlink(&ob->shader_fx, fx);
+ BLI_insertlinkafter(&ob->shader_fx, fx->next, fx);
+ }
+
+ return 1;
+}
+
+/************************ add effect operator *********************/
+
+static int shaderfx_add_exec(bContext *C, wmOperator *op)
+{
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = ED_object_active_context(C);
+ int type = RNA_enum_get(op->ptr, "type");
+
+ if (!ED_object_shaderfx_add(op->reports, bmain, scene, ob, NULL, type))
+ return OPERATOR_CANCELLED;
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+static const EnumPropertyItem *shaderfx_add_itemf(
+ bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
+{
+ Object *ob = ED_object_active_context(C);
+ EnumPropertyItem *item = NULL;
+ const EnumPropertyItem *fx_item, *group_item = NULL;
+ const ShaderFxTypeInfo *mti;
+ int totitem = 0, a;
+
+ if (!ob)
+ return rna_enum_object_shaderfx_type_items;
+
+ for (a = 0; rna_enum_object_shaderfx_type_items[a].identifier; a++) {
+ fx_item = &rna_enum_object_shaderfx_type_items[a];
+ if (fx_item->identifier[0]) {
+ mti = BKE_shaderfxType_getInfo(fx_item->value);
+
+ if (mti->flags & eShaderFxTypeFlag_NoUserAdd)
+ continue;
+ }
+ else {
+ group_item = fx_item;
+ fx_item = NULL;
+
+ continue;
+ }
+
+ if (group_item) {
+ RNA_enum_item_add(&item, &totitem, group_item);
+ group_item = NULL;
+ }
+
+ RNA_enum_item_add(&item, &totitem, fx_item);
+ }
+
+ RNA_enum_item_end(&item, &totitem);
+ *r_free = true;
+
+ return item;
+}
+
+void OBJECT_OT_shaderfx_add(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name = "Add Effect";
+ ot->description = "Add a visual effect to the active object";
+ ot->idname = "OBJECT_OT_shaderfx_add";
+
+ /* api callbacks */
+ ot->invoke = WM_menu_invoke;
+ ot->exec = shaderfx_add_exec;
+ ot->poll = ED_operator_object_active_editable;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* properties */
+ prop = RNA_def_enum(ot->srna, "type", rna_enum_object_shaderfx_type_items, eShaderFxType_Blur, "Type", "");
+ RNA_def_enum_funcs(prop, shaderfx_add_itemf);
+ ot->prop = prop;
+}
+
+/************************ generic functions for operators using names and data context *********************/
+
+static bool edit_shaderfx_poll_generic(bContext *C, StructRNA *rna_type, int obtype_flag)
+{
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "shaderfx", rna_type);
+ Object *ob = (ptr.id.data) ? ptr.id.data : ED_object_active_context(C);
+
+ if (!ptr.data) {
+ CTX_wm_operator_poll_msg_set(C, "Context missing 'shaderfx'");
+ return 0;
+ }
+
+ if (!ob || ID_IS_LINKED(ob)) return 0;
+ if (obtype_flag && ((1 << ob->type) & obtype_flag) == 0) return 0;
+ if (ptr.id.data && ID_IS_LINKED(ptr.id.data)) return 0;
+
+ if (ID_IS_STATIC_OVERRIDE(ob)) {
+ CTX_wm_operator_poll_msg_set(C, "Cannot edit shaderfxs comming from static override");
+ return (((ShaderFxData *)ptr.data)->flag & eShaderFxFlag_StaticOverride_Local) != 0;
+ }
+
+ return 1;
+}
+
+static bool edit_shaderfx_poll(bContext *C)
+{
+ return edit_shaderfx_poll_generic(C, &RNA_ShaderFx, 0);
+}
+
+static void edit_shaderfx_properties(wmOperatorType *ot)
+{
+ RNA_def_string(ot->srna, "shaderfx", NULL, MAX_NAME, "Shader", "Name of the shaderfx to edit");
+}
+
+static int edit_shaderfx_invoke_properties(bContext *C, wmOperator *op)
+{
+ ShaderFxData *fx;
+
+ if (RNA_struct_property_is_set(op->ptr, "shaderfx")) {
+ return true;
+ }
+ else {
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "shaderfx", &RNA_ShaderFx);
+ if (ptr.data) {
+ fx = ptr.data;
+ RNA_string_set(op->ptr, "shaderfx", fx->name);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static ShaderFxData *edit_shaderfx_property_get(wmOperator *op, Object *ob, int type)
+{
+ char shaderfx_name[MAX_NAME];
+ ShaderFxData *fx;
+ RNA_string_get(op->ptr, "shaderfx", shaderfx_name);
+
+ fx = BKE_shaderfx_findByName(ob, shaderfx_name);
+
+ if (fx && type != 0 && fx->type != type)
+ fx = NULL;
+
+ return fx;
+}
+
+/************************ remove shaderfx operator *********************/
+
+static int shaderfx_remove_exec(bContext *C, wmOperator *op)
+{
+ Main *bmain = CTX_data_main(C);
+ Object *ob = ED_object_active_context(C);
+ ShaderFxData *fx = edit_shaderfx_property_get(op, ob, 0);
+
+ if (!fx || !ED_object_shaderfx_remove(op->reports, bmain, ob, fx))
+ return OPERATOR_CANCELLED;
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+static int shaderfx_remove_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ if (edit_shaderfx_invoke_properties(C, op))
+ return shaderfx_remove_exec(C, op);
+ else
+ return OPERATOR_CANCELLED;
+}
+
+void OBJECT_OT_shaderfx_remove(wmOperatorType *ot)
+{
+ ot->name = "Remove Grease Pencil Modifier";
+ ot->description = "Remove a shaderfx from the active grease pencil object";
+ ot->idname = "OBJECT_OT_shaderfx_remove";
+
+ ot->invoke = shaderfx_remove_invoke;
+ ot->exec = shaderfx_remove_exec;
+ ot->poll = edit_shaderfx_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
+ edit_shaderfx_properties(ot);
+}
+
+/************************ move up shaderfx operator *********************/
+
+static int shaderfx_move_up_exec(bContext *C, wmOperator *op)
+{
+ Object *ob = ED_object_active_context(C);
+ ShaderFxData *fx = edit_shaderfx_property_get(op, ob, 0);
+
+ if (!fx || !ED_object_shaderfx_move_up(op->reports, ob, fx))
+ return OPERATOR_CANCELLED;
+
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+static int shaderfx_move_up_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ if (edit_shaderfx_invoke_properties(C, op))
+ return shaderfx_move_up_exec(C, op);
+ else
+ return OPERATOR_CANCELLED;
+}
+
+void OBJECT_OT_shaderfx_move_up(wmOperatorType *ot)
+{
+ ot->name = "Move Up Modifier";
+ ot->description = "Move shaderfx up in the stack";
+ ot->idname = "OBJECT_OT_shaderfx_move_up";
+
+ ot->invoke = shaderfx_move_up_invoke;
+ ot->exec = shaderfx_move_up_exec;
+ ot->poll = edit_shaderfx_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
+ edit_shaderfx_properties(ot);
+}
+
+/************************ move down shaderfx operator *********************/
+
+static int shaderfx_move_down_exec(bContext *C, wmOperator *op)
+{
+ Object *ob = ED_object_active_context(C);
+ ShaderFxData *fx = edit_shaderfx_property_get(op, ob, 0);
+
+ if (!fx || !ED_object_shaderfx_move_down(op->reports, ob, fx))
+ return OPERATOR_CANCELLED;
+
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+static int shaderfx_move_down_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ if (edit_shaderfx_invoke_properties(C, op))
+ return shaderfx_move_down_exec(C, op);
+ else
+ return OPERATOR_CANCELLED;
+}
+
+void OBJECT_OT_shaderfx_move_down(wmOperatorType *ot)
+{
+ ot->name = "Move Down Modifier";
+ ot->description = "Move shaderfx down in the stack";
+ ot->idname = "OBJECT_OT_shaderfx_move_down";
+
+ ot->invoke = shaderfx_move_down_invoke;
+ ot->exec = shaderfx_move_down_exec;
+ ot->poll = edit_shaderfx_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
+ edit_shaderfx_properties(ot);
+}