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authorCampbell Barton <ideasman42@gmail.com>2012-05-05 20:03:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-05 20:03:57 +0400
commit1dccd4c98a4909383b9c11f7c2ee987e22833dad (patch)
tree3d127436243536d6ceaba4cb884249156ba215cd /source/blender/editors/object/object_transform.c
parentff4ff9c8a429d9869e7056417bc7acd47a545eb2 (diff)
code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
Diffstat (limited to 'source/blender/editors/object/object_transform.c')
-rw-r--r--source/blender/editors/object/object_transform.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index 92dc9b9bd4a..785b9c0a9b7 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -548,7 +548,7 @@ static int apply_objects_internal(bContext *C, ReportList *reports, int apply_lo
BKE_object_where_is_calc(scene, ob);
if (ob->type == OB_ARMATURE) {
- where_is_pose(scene, ob); /* needed for bone parents */
+ BKE_pose_where_is(scene, ob); /* needed for bone parents */
}
ignore_parent_tx(bmain, scene, ob);
@@ -855,7 +855,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
/* do_inverse_offset= TRUE; */ /* docenter_armature() handles this */
BKE_object_where_is_calc(scene, ob);
- where_is_pose(scene, ob); /* needed for bone parents */
+ BKE_pose_where_is(scene, ob); /* needed for bone parents */
ignore_parent_tx(bmain, scene, ob);
@@ -895,7 +895,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
BKE_object_where_is_calc(scene, ob);
if (ob->type == OB_ARMATURE) {
- where_is_pose(scene, ob); /* needed for bone parents */
+ BKE_pose_where_is(scene, ob); /* needed for bone parents */
}
ignore_parent_tx(bmain, scene, ob);
@@ -917,7 +917,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
BKE_object_where_is_calc(scene, ob_other);
if (ob_other->type == OB_ARMATURE) {
- where_is_pose(scene, ob_other); /* needed for bone parents */
+ BKE_pose_where_is(scene, ob_other); /* needed for bone parents */
}
ignore_parent_tx(bmain, scene, ob_other);
}