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authorCampbell Barton <ideasman42@gmail.com>2019-08-23 04:53:45 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-23 05:03:11 +0300
commit232049dd9408e15d2082181e60ddd775b375ff19 (patch)
tree445988faa416644cfb0d210d864fb908e69d4f77 /source/blender/editors/object/object_transform.c
parent30582c59ccd00fc5c3221540c078947d25fc1bfd (diff)
Armature: use BKE_armature_transform when applying transformation
Keep ED_armature_transform for RNA Armature.transform since it operates on edit-bones in edit-mode. Rename ED_armature_transform_bones to ED_armature_edit_transform since it wasn't obviously an edit-mode function.
Diffstat (limited to 'source/blender/editors/object/object_transform.c')
-rw-r--r--source/blender/editors/object/object_transform.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index 9b39c5b2a88..76a45f219fe 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -768,7 +768,8 @@ static int apply_objects_internal(bContext *C,
BKE_mesh_calc_normals(me);
}
else if (ob->type == OB_ARMATURE) {
- ED_armature_transform_apply(bmain, ob, mat, do_props);
+ bArmature *arm = ob->data;
+ BKE_armature_transform(arm, mat, do_props);
}
else if (ob->type == OB_LATTICE) {
Lattice *lt = ob->data;