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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-12-18 01:40:28 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-12-18 01:40:28 +0400 |
commit | 779375251c51fa843337d6340e7d14959e620abe (patch) | |
tree | 9d4830e900395d6db53b2c401dc6f906fff82e20 /source/blender/editors/object/object_transform.c | |
parent | 593ae2c8f4abce2aab3a7a7b54322b9ab69710ff (diff) |
Fix #33487: game engine did not convert objects with rotation modes other than
Euler XYZ correctly, was never implemented;
Diffstat (limited to 'source/blender/editors/object/object_transform.c')
-rw-r--r-- | source/blender/editors/object/object_transform.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c index 900bf57b509..7a2eb5667a2 100644 --- a/source/blender/editors/object/object_transform.c +++ b/source/blender/editors/object/object_transform.c @@ -447,7 +447,7 @@ static int apply_objects_internal(bContext *C, ReportList *reports, int apply_lo float tmat[3][3], timat[3][3]; /* simple rotation matrix */ - BKE_object_rot_to_mat3(ob, rsmat); + BKE_object_rot_to_mat3(ob, rsmat, TRUE); /* correct for scale, note mul_m3_m3m3 has swapped args! */ BKE_object_scale_to_mat3(ob, tmat); |