diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-06-01 05:49:20 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-01 05:49:53 +0300 |
commit | f71cf996165a81030a92e3e26610bf2e6fa2fc44 (patch) | |
tree | ba683e74b592256d06f80ca69f181d0e8f95adcd /source/blender/editors/object/object_transform.c | |
parent | c145cb799897d7db89b1c75dc46fb71c33abfe00 (diff) |
GPU: add 2D projection function
When projecting into screen space Z value isn't always needed.
Add 2D projection functions, renaming them to avoid accidents
happening again.
- Add GPU_matrix_project_2fv
- Add ED_view3d_project_v2
- Rename ED_view3d_project to ED_view3d_project_v3
- Use the 2D versions of these functions when the Z value isn't used.
Diffstat (limited to 'source/blender/editors/object/object_transform.c')
-rw-r--r-- | source/blender/editors/object/object_transform.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c index a87b5054efa..b9a3bc87e19 100644 --- a/source/blender/editors/object/object_transform.c +++ b/source/blender/editors/object/object_transform.c @@ -1654,7 +1654,7 @@ static void object_transform_axis_target_calc_depth_init(struct XFormAxisData *x if (center_tot) { mul_v3_fl(center, 1.0f / center_tot); float center_proj[3]; - ED_view3d_project(xfd->vc.region, center, center_proj); + ED_view3d_project_v3(xfd->vc.region, center, center_proj); xfd->prev.depth = center_proj[2]; xfd->prev.is_depth_valid = true; } @@ -1890,7 +1890,7 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const if ((depth > depths->depth_range[0]) && (depth < depths->depth_range[1])) { xfd->prev.depth = depth_fl; xfd->prev.is_depth_valid = true; - if (ED_view3d_depth_unproject(region, event->mval, depth, location_world)) { + if (ED_view3d_depth_unproject_v3(region, event->mval, depth, location_world)) { if (is_translate) { float normal[3]; |