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author | Campbell Barton <ideasman42@gmail.com> | 2020-02-01 04:31:13 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-02-01 04:35:17 +0300 |
commit | 253dbdbb39147d4a74ae450964315a4cfd78a837 (patch) | |
tree | b158934a23eeb8b0c74c9c564be41c5a367a9dae /source/blender/editors/object/object_transform.c | |
parent | eee5a0e4ecd3e326c1169f636526040aa964f402 (diff) |
Object: no longer skip weight paint objects when clearing transform
This meant a non-active selected object would be skipped based on the
mode last used, mostly an issue with 'Lock Object Modes' disabled.
Other transform operators (such as snap) don't do this.
Partially reverts b8aff064662d5
Diffstat (limited to 'source/blender/editors/object/object_transform.c')
-rw-r--r-- | source/blender/editors/object/object_transform.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c index 45b9c6306ac..26fd66c7f3e 100644 --- a/source/blender/editors/object/object_transform.c +++ b/source/blender/editors/object/object_transform.c @@ -320,13 +320,7 @@ static int object_clear_transform_generic_exec(bContext *C, /* get KeyingSet to use */ ks = ANIM_get_keyingset_for_autokeying(scene, default_ksName); - /* operate on selected objects only if they aren't in weight-paint mode - * (so that object-transform clearing won't be applied at same time as bone-clearing) - */ CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) { - if (ob->mode & OB_MODE_WEIGHT_PAINT) { - continue; - } if (use_transform_data_origin) { ED_object_data_xform_container_item_ensure(xds, ob); |