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authorCampbell Barton <ideasman42@gmail.com>2018-12-18 14:30:21 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-18 14:43:35 +0300
commit4046e55f7733cc521f0ce1eda1d530835635bc1f (patch)
treee79295271294bf51c3a1b703a23dda4af7b84acd /source/blender/editors/object/object_transform.c
parent2dee1772e1ee200ab822cd4a7943ab1ea99adb6b (diff)
Transform: calculate initial depth for axis-target
While the operator needs a depth to work as intended, it feels buggy if the initial drag does nothing until a depth is found. If the cursor isn't over any geometry calculate an initial depth.
Diffstat (limited to 'source/blender/editors/object/object_transform.c')
-rw-r--r--source/blender/editors/object/object_transform.c47
1 files changed, 47 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index 76453171a54..4ef0f62db72 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -1288,7 +1288,10 @@ void OBJECT_OT_origin_set(wmOperatorType *ot)
/* When using multiple objects, apply their relative rotational offset to the active object. */
#define USE_RELATIVE_ROTATION
+/* Disable overlays, ignoring user setting (lamp wire gets in the way). */
#define USE_RENDER_OVERRIDE
+/* Calculate a depth if the cursor isn't already over a depth (not essential but feels buggy without). */
+#define USE_FAKE_DEPTH_INIT
struct XFormAxisItem {
Object *ob;
@@ -1318,6 +1321,37 @@ struct XFormAxisData {
int init_event;
};
+#ifdef USE_FAKE_DEPTH_INIT
+static void object_transform_axis_target_calc_depth_init(struct XFormAxisData *xfd, const int mval[2])
+{
+ struct XFormAxisItem *item = xfd->object_data;
+ float view_co_a[3], view_co_b[3];
+ const float mval_fl[2] = {UNPACK2(mval)};
+ ED_view3d_win_to_ray(xfd->vc.ar, mval_fl, view_co_a, view_co_b);
+ add_v3_v3(view_co_b, view_co_a);
+ float center[3] = {0.0f};
+ int center_tot = 0;
+ for (int i = 0; i < xfd->object_data_len; i++, item++) {
+ const Object *ob = item->ob;
+ const float *ob_co_a = ob->obmat[3];
+ float ob_co_b[3];
+ add_v3_v3v3(ob_co_b, ob->obmat[3], ob->obmat[2]);
+ float view_isect[3], ob_isect[3];
+ if (isect_line_line_v3(view_co_a, view_co_b, ob_co_a, ob_co_b, view_isect, ob_isect)) {
+ add_v3_v3(center, view_isect);
+ center_tot += 1;
+ }
+ }
+ if (center_tot) {
+ mul_v3_fl(center, 1.0f / center_tot);
+ float center_proj[3];
+ ED_view3d_project(xfd->vc.ar, center, center_proj);
+ xfd->prev.depth = center_proj[2];
+ xfd->prev.is_depth_valid = true;
+ }
+}
+#endif /* USE_FAKE_DEPTH_INIT */
+
static bool object_is_target_compat(const Object *ob)
{
if (ob->type == OB_LAMP) {
@@ -1524,6 +1558,19 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const
depth = (double)xfd->prev.depth;
}
}
+
+#ifdef USE_FAKE_DEPTH_INIT
+ /* First time only. */
+ if (depth == 1.0f) {
+ if (xfd->prev.is_depth_valid == false) {
+ object_transform_axis_target_calc_depth_init(xfd, event->mval);
+ if (xfd->prev.is_depth_valid) {
+ depth = (double)xfd->prev.depth;
+ }
+ }
+ }
+#endif
+
if ((depth > depths->depth_range[0]) && (depth < depths->depth_range[1])) {
xfd->prev.depth = depth;
xfd->prev.is_depth_valid = true;