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author | Campbell Barton <ideasman42@gmail.com> | 2018-04-15 12:45:51 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-15 12:50:53 +0300 |
commit | c12d9760209e104c89b3978443679356a57f89b1 (patch) | |
tree | 846ec014434e83b06636a0ba1afa3bd44f85590f /source/blender/editors/object/object_transform.c | |
parent | d0e3fbc06b9c1560c98ba294912ff03ebe71acc5 (diff) |
Cleanup: ED_armature naming
- Wasn't clear which functions handle edit-bones.
- Mixed both ebone and edit_bone in names.
- Didn't use ED_armature_* prefix for public API.
See P655 to apply to branches.
Diffstat (limited to 'source/blender/editors/object/object_transform.c')
-rw-r--r-- | source/blender/editors/object/object_transform.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c index 9fea7bf5b89..05f98026e18 100644 --- a/source/blender/editors/object/object_transform.c +++ b/source/blender/editors/object/object_transform.c @@ -534,7 +534,7 @@ static int apply_objects_internal( BKE_mesh_calc_normals(me); } else if (ob->type == OB_ARMATURE) { - ED_armature_apply_transform(ob, mat, do_props); + ED_armature_transform_apply(ob, mat, do_props); } else if (ob->type == OB_LATTICE) { Lattice *lt = ob->data; |