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authorHans Goudey <h.goudey@me.com>2022-04-20 01:08:02 +0300
committerHans Goudey <h.goudey@me.com>2022-04-20 01:08:02 +0300
commit6a3c3c77b3ebdbcd44559bf91ea7d5cf3c5e4953 (patch)
tree619854e36d34502c1f81f0fd1ec7b0454fecc5b3 /source/blender/editors/object/object_transform.cc
parent9ec94c3882a414dc60dd17abfa12838f94f63c24 (diff)
Mesh: Avoid unnecessary normal calculation and dirty tags
This is mostly a cleanup to avoid hardcoding the eager calculation of normals it isn't necessary, by reducing calls to `BKE_mesh_calc_normals` and by removing calls to `BKE_mesh_normals_tag_dirty` when the mesh is newly created and already has dirty normals anyway. This reduces boilerplate code and makes the "dirty by default" state more clear. Any regressions from this commit should be easy to fix, though the lazy calculation is solid enough that none are expected.
Diffstat (limited to 'source/blender/editors/object/object_transform.cc')
-rw-r--r--source/blender/editors/object/object_transform.cc3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/object/object_transform.cc b/source/blender/editors/object/object_transform.cc
index 976fe683f95..798f34e26d9 100644
--- a/source/blender/editors/object/object_transform.cc
+++ b/source/blender/editors/object/object_transform.cc
@@ -884,9 +884,6 @@ static int apply_objects_internal(bContext *C,
/* adjust data */
BKE_mesh_transform(me, mat, true);
-
- /* If normal layers exist, they are now dirty. */
- BKE_mesh_normals_tag_dirty(me);
}
else if (ob->type == OB_ARMATURE) {
bArmature *arm = static_cast<bArmature *>(ob->data);