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authorBastien Montagne <bastien@blender.org>2020-10-02 16:36:42 +0300
committerBastien Montagne <bastien@blender.org>2020-10-02 18:40:51 +0300
commit5fc992e76aeeedf1955c9d7c561fb8b7c8a398a5 (patch)
tree676240546671a8f8ce179cb1a8b86f569c1db65c /source/blender/editors/object/object_utils.c
parente3b49bb850018ae73088b8d4e7c195206f8b2f31 (diff)
Cleanup: Move `EditBone` structure definition from `ED` to `BKE` area.
Access to this structure will be needed in BKE's armature code.
Diffstat (limited to 'source/blender/editors/object/object_utils.c')
-rw-r--r--source/blender/editors/object/object_utils.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_utils.c b/source/blender/editors/object/object_utils.c
index fbbfde1ebef..66390f6f165 100644
--- a/source/blender/editors/object/object_utils.c
+++ b/source/blender/editors/object/object_utils.c
@@ -33,6 +33,7 @@
#include "BLI_utildefines.h"
#include "BKE_action.h"
+#include "BKE_armature.h"
#include "BKE_editmesh.h"
#include "BKE_lattice.h"
#include "BKE_scene.h"
@@ -41,7 +42,6 @@
#include "WM_types.h"
-#include "ED_armature.h"
#include "ED_curve.h"
#include "ED_object.h" /* own include */