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authorPhilipp Oeser <info@graphics-engineer.com>2021-11-09 14:22:06 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2021-12-21 16:07:48 +0300
commitd13970de8627bab29458a6eef951a84a7962b38a (patch)
tree41d6f43c14810484576c4b3a31fda6a3163b5dc9 /source/blender/editors/object/object_utils.c
parentfac42e3fa1bfcaedc52e3c1eb5195c8572f0c5f8 (diff)
Fix T92930: Outliner "Show Active" bone fails in certain situations
Outliner would frame the armature object instead of the bone if the bone was on a hidden armature layer. Similar to issues reported in e.g. T58068 and T80464, this is due to the fact that `BKE_pose_channel_active` always checks for the armature layer (and returns NULL if a bone is not on a visible armature layer). Now propose to make this layer check **optional** (and e.g. from the Outliner be more permissive). This also introduces `BKE_pose_channel_active_if_layer_visible` which just wraps `BKE_pose_channel_active` with the check being ON. Maniphest Tasks: T92930 Differential Revision: https://developer.blender.org/D13154
Diffstat (limited to 'source/blender/editors/object/object_utils.c')
-rw-r--r--source/blender/editors/object/object_utils.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_utils.c b/source/blender/editors/object/object_utils.c
index 5f85f6ea0eb..df44d840ad3 100644
--- a/source/blender/editors/object/object_utils.c
+++ b/source/blender/editors/object/object_utils.c
@@ -115,7 +115,7 @@ bool ED_object_calc_active_center_for_posemode(Object *ob,
const bool select_only,
float r_center[3])
{
- bPoseChannel *pchan = BKE_pose_channel_active(ob);
+ bPoseChannel *pchan = BKE_pose_channel_active_if_layer_visible(ob);
if (pchan && (!select_only || (pchan->bone->flag & BONE_SELECTED))) {
copy_v3_v3(r_center, pchan->pose_head);
return true;