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authorCampbell Barton <ideasman42@gmail.com>2010-01-18 19:21:23 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-01-18 19:21:23 +0300
commit13f28b6fa4dfe933231213d0a0920bf9fbd2e205 (patch)
treee6b808f0f108ab5c49a86062060a78e8e61f1441 /source/blender/editors/object/object_vgroup.c
parent8cf6b390e3888c77265b9b34740fb52599a96d7f (diff)
revert for last commit, this should fix the proplem properly.
- selected bones on hidden layers would be selected for weight painting (confusing to the user). use the 'active' bone instead. - when no weight group was set, the index used for the bone group was off by 1.
Diffstat (limited to 'source/blender/editors/object/object_vgroup.c')
-rw-r--r--source/blender/editors/object/object_vgroup.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index a9904ee7f1e..23411d2219f 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -464,7 +464,7 @@ void ED_vgroup_select_by_name(Object *ob, char *name)
}
}
- ob->actdef= 1; // this signals on painting to create a new one, if a bone in posemode is selected */
+ ob->actdef= 0; // this signals on painting to create a new one, if a bone in posemode is selected */
}
/********************** Operator Implementations *********************/