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authorCampbell Barton <ideasman42@gmail.com>2012-10-21 00:20:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-21 00:20:02 +0400
commitc56a911cd966d4103b2c13903548dfe97b04742b (patch)
treedefc49c9fbc7371b892bc7d7bc9a27aa9227b984 /source/blender/editors/object/object_vgroup.c
parent80d3423b00583195c94d24aacfa7d841f6a581f7 (diff)
style cleanup: comments
Diffstat (limited to 'source/blender/editors/object/object_vgroup.c')
-rw-r--r--source/blender/editors/object/object_vgroup.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index 1be09847ef2..b9f6f0bc186 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -941,7 +941,7 @@ static void vgroup_select_verts(Object *ob, int select)
}
/* this has to be called, because this function operates on vertices only */
- if (select) EDBM_select_flush(em); // vertices to edges/faces
+ if (select) EDBM_select_flush(em); /* vertices to edges/faces */
else EDBM_deselect_flush(em);
}
else {
@@ -1180,17 +1180,18 @@ static void getVerticalAndHorizontalChange(const float norm[3], float d, const f
closest_to_plane_v3(projA, coord, norm, start);
closest_to_plane_v3(projB, coord, norm, end);
- // (vertical and horizontal refer to the plane's y and xz respectively)
- // vertical distance
+ /* (vertical and horizontal refer to the plane's y and xz respectively)
+ * vertical distance */
dists[index] = dot_v3v3(norm, end) + d;
- // vertical change
+ /* vertical change */
changes[index][0] = dists[index] - distToStart;
//printf("vc %f %f\n", distance(end, projB, 3)-distance(start, projA, 3), changes[index][0]);
- // horizontal change
+ /* horizontal change */
changes[index][1] = len_v3v3(projA, projB);
}
-// I need the derived mesh to be forgotten so the positions are recalculated with weight changes (see dm_deform_recalc)
+/* I need the derived mesh to be forgotten so the positions are recalculated
+ * with weight changes (see dm_deform_recalc) */
static void dm_deform_clear(DerivedMesh *dm, Object *ob)
{
if (ob->derivedDeform && (ob->derivedDeform) == dm) {
@@ -1311,7 +1312,7 @@ static void moveCloserToDistanceFromPlane(Scene *scene, Object *ob, Mesh *me, in
}
}
}
- // sort the changes by the vertical change
+ /* sort the changes by the vertical change */
for (k = 0; k < totweight; k++) {
float tf;
int ti;
@@ -1323,7 +1324,7 @@ static void moveCloserToDistanceFromPlane(Scene *scene, Object *ob, Mesh *me, in
bestIndex = i;
}
}
- // switch with k
+ /* switch with k */
if (bestIndex != k) {
ti = upDown[k];
upDown[k] = upDown[bestIndex];