diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 00:20:02 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 00:20:02 +0400 |
commit | c56a911cd966d4103b2c13903548dfe97b04742b (patch) | |
tree | defc49c9fbc7371b892bc7d7bc9a27aa9227b984 /source/blender/editors/object/object_vgroup.c | |
parent | 80d3423b00583195c94d24aacfa7d841f6a581f7 (diff) |
style cleanup: comments
Diffstat (limited to 'source/blender/editors/object/object_vgroup.c')
-rw-r--r-- | source/blender/editors/object/object_vgroup.c | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c index 1be09847ef2..b9f6f0bc186 100644 --- a/source/blender/editors/object/object_vgroup.c +++ b/source/blender/editors/object/object_vgroup.c @@ -941,7 +941,7 @@ static void vgroup_select_verts(Object *ob, int select) } /* this has to be called, because this function operates on vertices only */ - if (select) EDBM_select_flush(em); // vertices to edges/faces + if (select) EDBM_select_flush(em); /* vertices to edges/faces */ else EDBM_deselect_flush(em); } else { @@ -1180,17 +1180,18 @@ static void getVerticalAndHorizontalChange(const float norm[3], float d, const f closest_to_plane_v3(projA, coord, norm, start); closest_to_plane_v3(projB, coord, norm, end); - // (vertical and horizontal refer to the plane's y and xz respectively) - // vertical distance + /* (vertical and horizontal refer to the plane's y and xz respectively) + * vertical distance */ dists[index] = dot_v3v3(norm, end) + d; - // vertical change + /* vertical change */ changes[index][0] = dists[index] - distToStart; //printf("vc %f %f\n", distance(end, projB, 3)-distance(start, projA, 3), changes[index][0]); - // horizontal change + /* horizontal change */ changes[index][1] = len_v3v3(projA, projB); } -// I need the derived mesh to be forgotten so the positions are recalculated with weight changes (see dm_deform_recalc) +/* I need the derived mesh to be forgotten so the positions are recalculated + * with weight changes (see dm_deform_recalc) */ static void dm_deform_clear(DerivedMesh *dm, Object *ob) { if (ob->derivedDeform && (ob->derivedDeform) == dm) { @@ -1311,7 +1312,7 @@ static void moveCloserToDistanceFromPlane(Scene *scene, Object *ob, Mesh *me, in } } } - // sort the changes by the vertical change + /* sort the changes by the vertical change */ for (k = 0; k < totweight; k++) { float tf; int ti; @@ -1323,7 +1324,7 @@ static void moveCloserToDistanceFromPlane(Scene *scene, Object *ob, Mesh *me, in bestIndex = i; } } - // switch with k + /* switch with k */ if (bestIndex != k) { ti = upDown[k]; upDown[k] = upDown[bestIndex]; |