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author | Hans Goudey <h.goudey@me.com> | 2022-08-27 05:40:07 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-08-27 05:40:07 +0300 |
commit | 9ef229ca4130fafec234e7f2d212d9581599fec2 (patch) | |
tree | 53d8c925436d73ddf7cfc1dda0756b7f3593f6d3 /source/blender/editors/object/object_vgroup.cc | |
parent | 304864219c9dac6243983ac57643f360b8daa55b (diff) | |
parent | 37d835f0bca28a7cbf577385d9828636e7811cc5 (diff) |
Merge branch 'master' into refactor-mesh-selection-generic
Diffstat (limited to 'source/blender/editors/object/object_vgroup.cc')
-rw-r--r-- | source/blender/editors/object/object_vgroup.cc | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/editors/object/object_vgroup.cc b/source/blender/editors/object/object_vgroup.cc index c791411d09a..e94c634c95e 100644 --- a/source/blender/editors/object/object_vgroup.cc +++ b/source/blender/editors/object/object_vgroup.cc @@ -1327,14 +1327,15 @@ static void getVerticalAndHorizontalChange(const float norm[3], changes[index][1] = len_v3v3(projA, projB); } -/* by changing nonzero weights, try to move a vertex in me->mverts with index 'index' to - * distToBe distance away from the provided plane strength can change distToBe so that it moves - * towards distToBe by that percentage cp changes how much the weights are adjusted +/** + * By changing nonzero weights, try to move a vertex in `me->mverts` with index 'index' to + * `distToBe` distance away from the provided plane strength can change `distToBe` so that it moves + * towards `distToBe` by that percentage `cp` changes how much the weights are adjusted * to check the distance * - * index is the index of the vertex being moved - * norm and d are the plane's properties for the equation: ax + by + cz + d = 0 - * coord is a point on the plane + * `index` is the index of the vertex being moved. + * `norm` and `d` are the plane's properties for the equation: `ax + by + cz + d = 0`. + * `coord` is a point on the plane. */ static void moveCloserToDistanceFromPlane(Depsgraph *depsgraph, Scene *UNUSED(scene), |