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author | Campbell Barton <ideasman42@gmail.com> | 2016-11-25 08:20:30 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-11-25 08:39:34 +0300 |
commit | e1e49fd1a8a5bca7f95ba230a7daf12fb059779b (patch) | |
tree | 9913ba1244a0904189361058713489666d64d2dc /source/blender/editors/object/object_warp.c | |
parent | d30a0239a2fb1bf28befc547d9c4986b6be4d662 (diff) |
Math Lib: rotate matrix cleanup
- Remove 'rotate_m2', unlike 'rotate_m4' it created a new matrix
duplicating 'angle_to_mat2' - now used instead.
(better avoid matching functions having different behavior).
- Add 'axis_angle_to_mat4_single',
convenience wrapper for 'axis_angle_to_mat3_single'.
- Replace 'unit_m4(), rotate_m4()' with a single call to 'axis_angle_to_mat4_single'.
Diffstat (limited to 'source/blender/editors/object/object_warp.c')
-rw-r--r-- | source/blender/editors/object/object_warp.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/object/object_warp.c b/source/blender/editors/object/object_warp.c index 9f4da87903d..92b82e2a31b 100644 --- a/source/blender/editors/object/object_warp.c +++ b/source/blender/editors/object/object_warp.c @@ -53,8 +53,7 @@ static void object_warp_calc_view_matrix(float r_mat_view[4][4], float r_center_ float viewmat_roll[4][4]; /* apply the rotation offset by rolling the view */ - unit_m4(mat_offset); - rotate_m4(mat_offset, 'Z', offset_angle); + axis_angle_to_mat4_single(mat_offset, 'Z', offset_angle); mul_m4_m4m4(viewmat_roll, mat_offset, viewmat); /* apply the view and the object matrix */ |