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author | Campbell Barton <ideasman42@gmail.com> | 2021-01-13 05:21:29 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-01-13 05:21:29 +0300 |
commit | 92826a921c2f17318bafa4d9dd4b7b7e1ba9c73d (patch) | |
tree | 9a5a8874fb8ad8f6f7e4d01a23b6ff088f0d18cb /source/blender/editors/object | |
parent | bc584258626249a005a518661aabe080ec25f276 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r-- | source/blender/editors/object/object_edit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index c6a70f9b866..41886dd1dcd 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -1931,7 +1931,7 @@ static int move_to_collection_invoke(bContext *C, wmOperator *op, const wmEvent Collection *master_collection = scene->master_collection; /* We need the data to be allocated so it's available during menu drawing. - * Technically we could use wmOperator->customdata. However there is no free callback + * Technically we could use #wmOperator.customdata. However there is no free callback * called to an operator that exit with OPERATOR_INTERFACE to launch a menu. * * So we are left with a memory that will necessarily leak. It's a small leak though.*/ |