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authorCampbell Barton <ideasman42@gmail.com>2020-05-29 05:58:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-05-29 05:58:29 +0300
commitd1f4adab24ad2b636de145843ab1e14ff4b41ae6 (patch)
tree40b9cd3840d422f3ae3e250cd5f57f49b6abe51d /source/blender/editors/object
parentdbdb8a335545d1f7287b9474e54f40b685a48fad (diff)
Cleanup: spelling, correct reference to 'Mesh.mcol'
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r--source/blender/editors/object/object_relations.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index bfceaef4644..11e9c396552 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -2072,7 +2072,7 @@ void ED_object_single_users(Main *bmain,
/* Duplicating obdata and other IDs may require another update of the collections and objects
* pointers, especially regarding drivers and custom props, see T66641.
- * Note that this whole scene duplication code and 'make single user' functions have te be
+ * Note that this whole scene duplication code and 'make single user' functions have to be
* rewritten at some point to make use of proper modern ID management code,
* but that is no small task.
* For now we are doomed to that kind of band-aid to try to cover most of remapping cases. */