diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
commit | 7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch) | |
tree | ace55a086362cf5b35174d55442322a793dd32c1 /source/blender/editors/object | |
parent | c8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff) |
style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r-- | source/blender/editors/object/object_add.c | 2 | ||||
-rw-r--r-- | source/blender/editors/object/object_modifier.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index 27ed9f5b46e..29526825736 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -1372,7 +1372,7 @@ static int convert_exec(bContext *C, wmOperator *op) DM_to_mesh(dm, newob->data, newob); - /* re-tesselation is called by DM_to_mesh */ + /* re-tessellation is called by DM_to_mesh */ dm->release(dm); object_free_modifiers(newob); /* after derivedmesh calls! */ diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c index d53f414336d..c5d81969098 100644 --- a/source/blender/editors/object/object_modifier.c +++ b/source/blender/editors/object/object_modifier.c @@ -1655,7 +1655,7 @@ static int ocean_bake_exec(bContext *C, wmOperator *op) for (f=omd->bakestart; f<=omd->bakeend; f++) { /* from physics_fluid.c: - * XXX: This can't be used due to an anim sys optimisation that ignores recalc object animation, + * XXX: This can't be used due to an anim sys optimization that ignores recalc object animation, * leaving it for the depgraph (this ignores object animation such as modifier properties though... :/ ) * --> BKE_animsys_evaluate_all_animation(G.main, eval_time); * This doesn't work with drivers: |