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authorCampbell Barton <ideasman42@gmail.com>2019-04-16 08:27:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-16 08:35:17 +0300
commit2f94b170e4e2f62c069eb2ece1f39bace89338fa (patch)
treec8870cf18fd8ed3659fd32521e66f5f61ee947be /source/blender/editors/object
parent5498e7f193e2399b8693ef17803f864103307b4b (diff)
Cleanup: move motion paths into editors/animation
Having this in blenkernel caused bad level calls to bf_editors_anim, causing tests that use 'blenkernel' to require almost all libraries. (complicating gtest linking & causing large binaries).
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r--source/blender/editors/object/object_edit.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 7950e79162d..ce1a7306773 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -83,6 +83,7 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
+#include "ED_anim_api.h"
#include "ED_armature.h"
#include "ED_curve.h"
#include "ED_mesh.h"