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authorBastien Montagne <montagne29@wanadoo.fr>2019-03-07 13:13:40 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-03-07 13:29:50 +0300
commitab0bc65c24bdf68c356adb2566f3669153c931ea (patch)
tree23909478874a13d84e504a905809eb211e62a9e2 /source/blender/editors/object
parentcee53160d2bd9067a3d43cc862ce61e36ff70454 (diff)
Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r--source/blender/editors/object/object_add.c8
-rw-r--r--source/blender/editors/object/object_bake.c8
-rw-r--r--source/blender/editors/object/object_data_transfer.c8
-rw-r--r--source/blender/editors/object/object_modifier.c8
-rw-r--r--source/blender/editors/object/object_relations.c2
-rw-r--r--source/blender/editors/object/object_vgroup.c6
6 files changed, 22 insertions, 18 deletions
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index 0e6505ab712..d131534b5ca 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -1886,8 +1886,8 @@ static int convert_exec(bContext *C, wmOperator *op)
DEG_id_tag_update(&base->object->id, ID_RECALC_GEOMETRY);
}
- uint64_t customdata_mask_prev = scene->customdata_mask;
- scene->customdata_mask |= CD_MASK_MESH;
+ CustomData_MeshMasks customdata_mask_prev = scene->customdata_mask;
+ CustomData_MeshMasks_update(&scene->customdata_mask, &CD_MASK_MESH);
BKE_scene_graph_update_tagged(depsgraph, bmain);
scene->customdata_mask = customdata_mask_prev;
}
@@ -1966,9 +1966,9 @@ static int convert_exec(bContext *C, wmOperator *op)
*/
Scene *scene_eval = (Scene *)DEG_get_evaluated_id(depsgraph, &scene->id);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
- Mesh *me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, CD_MASK_MESH);
+ Mesh *me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &CD_MASK_MESH);
me_eval = BKE_mesh_copy_for_eval(me_eval, false);
- BKE_mesh_nomain_to_mesh(me_eval, newob->data, newob, CD_MASK_MESH, true);
+ BKE_mesh_nomain_to_mesh(me_eval, newob->data, newob, &CD_MASK_MESH, true);
BKE_object_free_modifiers(newob, 0); /* after derivedmesh calls! */
}
else if (ob->type == OB_FONT) {
diff --git a/source/blender/editors/object/object_bake.c b/source/blender/editors/object/object_bake.c
index 9835d09ec3a..ac1f31d0b48 100644
--- a/source/blender/editors/object/object_bake.c
+++ b/source/blender/editors/object/object_bake.c
@@ -226,7 +226,7 @@ static DerivedMesh *multiresbake_create_loresdm(Scene *scene, Object *ob, int *l
MultiresModifierData tmp_mmd = *mmd;
DerivedMesh *cddm = CDDM_from_mesh(me);
- DM_set_only_copy(cddm, CD_MASK_BAREMESH);
+ DM_set_only_copy(cddm, &CD_MASK_BAREMESH);
if (mmd->lvl == 0) {
dm = CDDM_copy(cddm);
@@ -252,13 +252,13 @@ static DerivedMesh *multiresbake_create_hiresdm(Scene *scene, Object *ob, int *l
DerivedMesh *cddm = CDDM_from_mesh(me);
DerivedMesh *dm;
- DM_set_only_copy(cddm, CD_MASK_BAREMESH);
+ DM_set_only_copy(cddm, &CD_MASK_BAREMESH);
/* TODO: DM_set_only_copy wouldn't set mask for loop and poly data,
* but we really need BAREMESH only to save lots of memory
*/
- CustomData_set_only_copy(&cddm->loopData, CD_MASK_BAREMESH);
- CustomData_set_only_copy(&cddm->polyData, CD_MASK_BAREMESH);
+ CustomData_set_only_copy(&cddm->loopData, CD_MASK_BAREMESH.lmask);
+ CustomData_set_only_copy(&cddm->polyData, CD_MASK_BAREMESH.pmask);
*lvl = mmd->totlvl;
*simple = mmd->simple != 0;
diff --git a/source/blender/editors/object/object_data_transfer.c b/source/blender/editors/object/object_data_transfer.c
index 34f758900e9..8ca0b9c3c91 100644
--- a/source/blender/editors/object/object_data_transfer.c
+++ b/source/blender/editors/object/object_data_transfer.c
@@ -135,7 +135,9 @@ static const EnumPropertyItem *dt_layers_select_src_itemf(
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *ob_src_eval = DEG_get_evaluated_object(depsgraph, ob_src);
- me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_src_eval, CD_MASK_BAREMESH | CD_MASK_MLOOPUV);
+ CustomData_MeshMasks cddata_masks = CD_MASK_BAREMESH;
+ cddata_masks.lmask |= CD_MASK_MLOOPUV;
+ me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_src_eval, &cddata_masks);
num_data = CustomData_number_of_layers(&me_eval->ldata, CD_MLOOPUV);
RNA_enum_item_add_separator(&item, &totitem);
@@ -157,7 +159,9 @@ static const EnumPropertyItem *dt_layers_select_src_itemf(
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *ob_src_eval = DEG_get_evaluated_object(depsgraph, ob_src);
- me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_src_eval, CD_MASK_BAREMESH | CD_MASK_MLOOPCOL);
+ CustomData_MeshMasks cddata_masks = CD_MASK_BAREMESH;
+ cddata_masks.lmask |= CD_MASK_MLOOPCOL;
+ me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_src_eval, &cddata_masks);
num_data = CustomData_number_of_layers(&me_eval->ldata, CD_MLOOPCOL);
RNA_enum_item_add_separator(&item, &totitem);
diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c
index c7291076234..6ea6617191f 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -96,7 +96,7 @@ static void modifier_skin_customdata_delete(struct Object *ob);
static void object_force_modifier_update_for_bind(Depsgraph *depsgraph, Scene *scene, Object *ob)
{
if (ob->type == OB_MESH) {
- Mesh *me_eval = mesh_create_eval_final_view(depsgraph, scene, ob, 0);
+ Mesh *me_eval = mesh_create_eval_final_view(depsgraph, scene, ob, &CD_MASK_BAREMESH);
BKE_id_free(NULL, me_eval);
}
else if (ob->type == OB_LATTICE) {
@@ -637,7 +637,7 @@ static int modifier_apply_obdata(ReportList *reports, Depsgraph *depsgraph, Scen
return 0;
}
- BKE_mesh_nomain_to_mesh(mesh_applied, me, ob, CD_MASK_MESH, true);
+ BKE_mesh_nomain_to_mesh(mesh_applied, me, ob, &CD_MASK_MESH, true);
if (md->type == eModifierType_Multires)
multires_customdata_delete(me);
@@ -1353,7 +1353,7 @@ static int multires_external_save_exec(bContext *C, wmOperator *op)
BLI_path_rel(path, BKE_main_blendfile_path(bmain));
CustomData_external_add(&me->ldata, &me->id, CD_MDISPS, me->totloop, path);
- CustomData_external_write(&me->ldata, &me->id, CD_MASK_MESH, me->totloop, 0);
+ CustomData_external_write(&me->ldata, &me->id, CD_MASK_MESH.lmask, me->totloop, 0);
return OPERATOR_FINISHED;
}
@@ -1748,7 +1748,7 @@ static Object *modifier_skin_armature_create(Depsgraph *depsgraph, Main *bmain,
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, skin_ob);
- me_eval_deform = mesh_get_eval_deform(depsgraph, scene_eval, ob_eval, CD_MASK_BAREMESH);
+ me_eval_deform = mesh_get_eval_deform(depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);
mvert = me_eval_deform->mvert;
/* add vertex weights to original mesh */
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index a5159118196..22b7e49093e 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -153,7 +153,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
/* derivedMesh might be needed for solving parenting,
* so re-create it here */
- makeDerivedMesh(depsgraph, scene, obedit, em, CD_MASK_BAREMESH | CD_MASK_ORIGINDEX, false);
+ makeDerivedMesh(depsgraph, scene, obedit, em, &CD_MASK_BAREMESH_ORIGINDEX, false);
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index f3181f227b2..c0e022df629 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -1289,7 +1289,7 @@ static void moveCloserToDistanceFromPlane(
float originalDistToBe = distToBe;
do {
wasChange = false;
- me_deform = mesh_get_eval_deform(depsgraph, scene, ob, CD_MASK_BAREMESH);
+ me_deform = mesh_get_eval_deform(depsgraph, scene, ob, &CD_MASK_BAREMESH);
m = me_deform->mvert[index];
copy_v3_v3(oldPos, m.co);
distToStart = dot_v3v3(norm, oldPos) + d;
@@ -1329,7 +1329,7 @@ static void moveCloserToDistanceFromPlane(
if (dw->weight > 1) {
dw->weight = 1;
}
- me_deform = mesh_get_eval_deform(depsgraph, scene, ob, CD_MASK_BAREMESH);
+ me_deform = mesh_get_eval_deform(depsgraph, scene, ob, &CD_MASK_BAREMESH);
m = me_deform->mvert[index];
getVerticalAndHorizontalChange(norm, d, coord, oldPos, distToStart, m.co, changes, dists, i);
dw->weight = oldw;
@@ -1459,7 +1459,7 @@ static void vgroup_fix(const bContext *C, Scene *scene, Object *ob, float distTo
MVert *p = MEM_callocN(sizeof(MVert) * (count), "deformedPoints");
int k;
- Mesh *me_deform = mesh_get_eval_deform(depsgraph, scene, ob, CD_MASK_BAREMESH);
+ Mesh *me_deform = mesh_get_eval_deform(depsgraph, scene, ob, &CD_MASK_BAREMESH);
k = count;
while (k--) {
p[k] = me_deform->mvert[verts[k]];