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author | Dalai Felinto <dfelinto@gmail.com> | 2019-11-06 23:44:01 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2019-11-06 23:48:09 +0300 |
commit | 85637311c28f49b55286d3287d4c7cefbcbca18a (patch) | |
tree | 0c3b14fa1bd44b8fa70a89294b00a4924abb2939 /source/blender/editors/object | |
parent | 5abd006c78597f4d3a87e04ca63c1cca367c10bd (diff) |
Viewport: Fix stereo 3d camera framings when pivot is not center
As reported by Clément Foucault. This is a small thing but since we
are refactoring the draw manager for the next blender is nice to
have it fully working before the refactor for comparison.
Note: Camera volume and render were both fine, the camera frame is the
one thing that was not working.
Also in toe-in the convergence plane is always facing the original
camera orientation. It is a known small annoyance.
Diffstat (limited to 'source/blender/editors/object')
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