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author | Campbell Barton <ideasman42@gmail.com> | 2019-04-16 08:27:37 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-16 08:35:17 +0300 |
commit | 2f94b170e4e2f62c069eb2ece1f39bace89338fa (patch) | |
tree | c8870cf18fd8ed3659fd32521e66f5f61ee947be /source/blender/editors/object | |
parent | 5498e7f193e2399b8693ef17803f864103307b4b (diff) |
Cleanup: move motion paths into editors/animation
Having this in blenkernel caused bad level calls to bf_editors_anim,
causing tests that use 'blenkernel' to require almost all libraries.
(complicating gtest linking & causing large binaries).
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r-- | source/blender/editors/object/object_edit.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index 7950e79162d..ce1a7306773 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -83,6 +83,7 @@ #include "DEG_depsgraph.h" #include "DEG_depsgraph_build.h" +#include "ED_anim_api.h" #include "ED_armature.h" #include "ED_curve.h" #include "ED_mesh.h" |