diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-29 05:41:56 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-29 05:41:56 +0400 |
commit | 42076f0a1f46d165cf0eae364a3e3ebb3f870edc (patch) | |
tree | af89c62c31339c37c21bf8d759a3551bc52e8e2f /source/blender/editors/object | |
parent | a308b6c0ec070ac3813849c670b077641e9071a2 (diff) |
skip using bmesh operators for converting to/from undo meshes (gives some speedup)
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r-- | source/blender/editors/object/object_edit.c | 2 | ||||
-rw-r--r-- | source/blender/editors/object/object_hook.c | 2 | ||||
-rw-r--r-- | source/blender/editors/object/object_relations.c | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index c40ea73d543..54207e0a598 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -327,7 +327,7 @@ void ED_object_exit_editmode(bContext *C, int flag) return; } - EDBM_mesh_load(scene, obedit); + EDBM_mesh_load(obedit); if (freedata) { EDBM_mesh_free(me->edit_btmesh); diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c index bdb53e25a07..4e967b6791b 100644 --- a/source/blender/editors/object/object_hook.c +++ b/source/blender/editors/object/object_hook.c @@ -308,7 +308,7 @@ static int object_hook_index_array(Scene *scene, Object *obedit, int *tot, int * BMEditMesh *em; - EDBM_mesh_load(scene, obedit); + EDBM_mesh_load(obedit); EDBM_mesh_make(scene->toolsettings, scene, obedit); em = me->edit_btmesh; diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c index f9b0cfeedb8..a6fb946c83f 100644 --- a/source/blender/editors/object/object_relations.c +++ b/source/blender/editors/object/object_relations.c @@ -128,7 +128,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op) Mesh *me= obedit->data; BMEditMesh *em; - EDBM_mesh_load(scene, obedit); + EDBM_mesh_load(obedit); EDBM_mesh_make(scene->toolsettings, scene, obedit); em= me->edit_btmesh; |