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authorJoshua Leung <aligorith@gmail.com>2010-03-11 14:15:25 +0300
committerJoshua Leung <aligorith@gmail.com>2010-03-11 14:15:25 +0300
commit6028470a9cb5410328df0d681582144573bbc781 (patch)
tree9c804fa2565ec2ca4498f13c5775066084453b89 /source/blender/editors/object
parent69a7060678e96b53548a14f22a83510f4d9edcd0 (diff)
Motion Paths + Auto-Keying:
Revised the conditions under which motion paths get recalculated after transforms (when auto-keying is enabled). Now, the type of path display does not matter, but rather that the object/bone in question has any paths at all. This makes animating with these a much smoother experience.
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r--source/blender/editors/object/object_edit.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index dc6728406e5..807fa00d806 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -1687,6 +1687,7 @@ void ED_objects_clear_paths(bContext *C, Scene *scene)
if (ob->mpath) {
animviz_free_motionpath(ob->mpath);
ob->mpath= NULL;
+ ob->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
}
}
CTX_DATA_END;