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authorGermano Cavalcante <germano.costa@ig.com.br>2021-03-30 22:23:58 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-03-30 22:23:58 +0300
commit142541124976af41f08fb5479886350c2d803710 (patch)
tree6ee06d11f3179f4d704a20531f91541a4a15094e /source/blender/editors/object
parentda1b002c8d2f331d97458167746e5974d8556799 (diff)
Cleanup/Refactor: Unify functions that redraw the depth buffer
Now `ED_view3d_backbuf_depth_validate`, `ED_view3d_draw_depth` and `ED_view3d_draw_depth_gpencil` are unified in `ED_view3d_depth_override`. This new function replaces `ED_view3d_autodist_init`. Also, since `ED_view3d_depth_update` depends on the render context, and changing the context is a slow operation, that function also was removed, and the depth buffer cached is now updated inside the new unified drawing function when the "bool update_cache" parameter is true. Finally `V3D_INVALID_BACKBUF` flag has been renamed and moved to `runtime.flag`. Differential revision: https://developer.blender.org/D10678
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r--source/blender/editors/object/object_transform.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index 13c0740bce6..1d7cf61bc3a 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -1782,12 +1782,7 @@ static int object_transform_axis_target_invoke(bContext *C, wmOperator *op, cons
vc.v3d->flag2 |= V3D_HIDE_OVERLAYS;
#endif
- ED_view3d_autodist_init(vc.depsgraph, vc.region, vc.v3d, 0);
-
- if (vc.rv3d->depths != NULL) {
- vc.rv3d->depths->damaged = true;
- }
- ED_view3d_depth_update(vc.region);
+ ED_view3d_depth_override(vc.depsgraph, vc.region, vc.v3d, NULL, V3D_DEPTH_NO_GPENCIL, true);
#ifdef USE_RENDER_OVERRIDE
vc.v3d->flag2 = flag2_prev;