diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-02-22 12:53:28 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-02-22 12:54:36 +0300 |
commit | 36c4fc1ea9d987ec88b27c04927ac44e12a49778 (patch) | |
tree | fc91b50d4e4e13c08980f7ac9f34463abaad4291 /source/blender/editors/object | |
parent | 2c30fd83f1513b4e9f146024501b15bd31ee4804 (diff) |
Cycles: Fix shading with autosmooth and custom normals
New logic of split_faces was leaving mesh in a proper state
from Blender's point of view, but Cycles wanted loop normals
to be "flushed" to vertex normals.
Now we do such a flush from Cycles side again, so we don't
leave bad meshes behind.
Thanks Bastien for assistance here!
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r-- | source/blender/editors/object/object_bake_api.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_bake_api.c b/source/blender/editors/object/object_bake_api.c index fd95d6129ad..6b06e7b0a6c 100644 --- a/source/blender/editors/object/object_bake_api.c +++ b/source/blender/editors/object/object_bake_api.c @@ -619,7 +619,7 @@ static Mesh *bake_mesh_new_from_object(Main *bmain, Scene *scene, Object *ob) ED_object_editmode_load(ob); Mesh *me = BKE_mesh_new_from_object(bmain, scene, ob, 1, 2, 0, 0); - BKE_mesh_split_faces(me); + BKE_mesh_split_faces(me, true); return me; } |