diff options
author | Janne Karhu <jhkarh@gmail.com> | 2009-09-05 03:06:15 +0400 |
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committer | Janne Karhu <jhkarh@gmail.com> | 2009-09-05 03:06:15 +0400 |
commit | f09d6054100a17cc6129d035cf3634394f5e9377 (patch) | |
tree | c5d67a77bd266cb6a93158c38a3880dfe7086c6b /source/blender/editors/object | |
parent | ec5a8c010c8100a1709786f81d5b9b501383287a (diff) |
Some particles cleanup & fixes:
- Some big refresh issues with softbody & cloth point cache usage should now be fixed.
- Removed sticky objects from particles (better stuff will come back when I get to updating reactor particles).
- Some initial easy memory efficiency cleanup for ParticleData struct. The ultimate goal is to get particles less memory hungry -> more particles possible in single scene.
- Wrong path timing clamping caused hair particles to seem disappeared when changing between normal<->hair particles.
- "Calculate to current frame" in cache buttons baked instead of the intended function.
- Boids particle data is now a bit better organized.
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r-- | source/blender/editors/object/object_edit.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index 0ae987f2308..a5d365cafd4 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -102,6 +102,7 @@ #include "BKE_object.h" #include "BKE_paint.h" #include "BKE_particle.h" +#include "BKE_pointcache.h" #include "BKE_property.h" #include "BKE_report.h" #include "BKE_sca.h" @@ -3883,6 +3884,8 @@ void ED_object_exit_editmode(bContext *C, int flag) /* for example; displist make is different in editmode */ scene->obedit= NULL; // XXX for context + BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_DEPSGRAPH); + /* also flush ob recalc, doesn't take much overhead, but used for particles */ DAG_id_flush_update(&obedit->id, OB_RECALC_OB|OB_RECALC_DATA); |