diff options
author | Pablo Vazquez <pablovazquez> | 2022-05-11 12:54:14 +0300 |
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committer | Pablo Vazquez <pablo@blender.org> | 2022-05-11 14:21:59 +0300 |
commit | eef98e66cf9e726ae262a7bb7f734d01b9577812 (patch) | |
tree | aa88e5d1a3015eb44ffc9171ead06691a4905333 /source/blender/editors/object | |
parent | 6bd270f3af7dff3cd3223966b65a9f73a492df1d (diff) |
Mesh: Add Auto Smooth option to Shade Smooth operator
Add a property to the **Shade Smooth** operator to quickly enable the Mesh `use_auto_smooth` option.
The `Angle` property is exposed in the **Adjust Last Operation** panel to make it easy to tweak on multiple objects without having to go to the Properties editor.
The operator is exposed in the `Object` menu and `Object Context Menu`.
=== Demo ===
{F13066173, size=full}
Regarding the implementation, there are multiple ways to go about this (like making a whole new operator altogether), but I think a property is the cleanest/simplest.
I imagine there are simpler ways to achieve this without duplicating the `use_auto_smooth` property in the operator itself (getting it from the Mesh props?), but I couldn't find other operators doing something similar.
Reviewed By: #modeling, mont29
Differential Revision: https://developer.blender.org/D14894
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r-- | source/blender/editors/object/object_edit.c | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index cb0e76c11e4..c9626e674f2 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -17,6 +17,7 @@ #include "BLI_blenlib.h" #include "BLI_ghash.h" +#include "BLI_math_rotation.h" #include "BLI_utildefines.h" #include "BLT_translation.h" @@ -86,6 +87,7 @@ #include "RNA_access.h" #include "RNA_define.h" #include "RNA_enum_types.h" +#include "RNA_types.h" #include "UI_interface_icons.h" @@ -1461,6 +1463,8 @@ void OBJECT_OT_paths_clear(wmOperatorType *ot) static int shade_smooth_exec(bContext *C, wmOperator *op) { const bool use_smooth = STREQ(op->idname, "OBJECT_OT_shade_smooth"); + const bool use_auto_smooth = RNA_boolean_get(op->ptr, "use_auto_smooth"); + const float auto_smooth_angle = RNA_float_get(op->ptr, "auto_smooth_angle"); bool changed_multi = false; bool has_linked_data = false; @@ -1508,6 +1512,7 @@ static int shade_smooth_exec(bContext *C, wmOperator *op) bool changed = false; if (ob->type == OB_MESH) { BKE_mesh_smooth_flag_set(ob->data, use_smooth); + BKE_mesh_auto_smooth_flag_set(ob->data, use_auto_smooth, auto_smooth_angle); BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL); changed = true; } @@ -1577,6 +1582,25 @@ void OBJECT_OT_shade_smooth(wmOperatorType *ot) /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; + + /* properties */ + PropertyRNA *prop; + + prop = RNA_def_boolean( + ot->srna, + "use_auto_smooth", + false, + "Auto Smooth", + "Enable automatic smooth based on smooth/sharp faces/edges and angle between faces"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); + + prop = RNA_def_property(ot->srna, "auto_smooth_angle", PROP_FLOAT, PROP_ANGLE); + RNA_def_property_range(prop, 0.0f, DEG2RADF(180.0f)); + RNA_def_property_float_default(prop, DEG2RADF(30.0f)); + RNA_def_property_ui_text(prop, + "Angle", + "Maximum angle between face normals that will be considered as smooth" + "(unused if custom split normals data are available)"); } /** \} */ |