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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-06-06 15:37:15 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-06-06 15:38:12 +0300 |
commit | 122c59fba49e212717e8c7302ee01d6126dff427 (patch) | |
tree | ea411c2cf9990eeb28c1aca574fde97c93a1737f /source/blender/editors/object | |
parent | c276480b0f289dd36566447368de52ade39b53f1 (diff) |
Fix T48582: Rigidbody simulation issue with new depsgraph
Being granular means we need to re-build depsgraph a bit more often..
The issue was caused by rigidbody requiring some special nodes to
handle physics which were not created with just tagging object for
update.
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r-- | source/blender/editors/object/object_add.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index 88ab3450b04..09c9442db54 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -1601,7 +1601,7 @@ static int convert_exec(bContext *C, wmOperator *op) if (newob->type == OB_CURVE) { BKE_object_free_modifiers(newob); /* after derivedmesh calls! */ - ED_rigidbody_object_remove(scene, newob); + ED_rigidbody_object_remove(bmain, scene, newob); } } else if (ob->type == OB_MESH && ob->modifiers.first) { /* converting a mesh with no modifiers causes a segfault */ |