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authorJoshua Leung <aligorith@gmail.com>2016-02-06 03:04:20 +0300
committerJoshua Leung <aligorith@gmail.com>2016-02-07 03:32:12 +0300
commit4e3d6725c4b1ac0e554aa5ff1cb6e151029b2d40 (patch)
tree7f33965d9dd941fee75c80fa8ff99165fc9b1f0c /source/blender/editors/object
parent9eca281e880a1359a57bc3dece87dd1f2cf81621 (diff)
Clear motionpaths for all objects and bones instead of only selected ones
With the old behaviour, it was too easy to get old paths hanging around because you forgot to go through and select a few bones that still had them.
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r--source/blender/editors/object/object_edit.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 67c9f6e98da..9940ad896b1 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -1314,11 +1314,11 @@ void OBJECT_OT_paths_update(wmOperatorType *ot)
/* --------- */
-/* Clear motion paths for selected objects only */
+/* Clear motion paths for all objects */
void ED_objects_clear_paths(bContext *C)
{
- /* loop over objects in scene */
- CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
+ /* loop over all edtiable objects in scene */
+ CTX_DATA_BEGIN(C, Object *, ob, editable_objects)
{
if (ob->mpath) {
animviz_free_motionpath(ob->mpath);
@@ -1346,7 +1346,7 @@ void OBJECT_OT_paths_clear(wmOperatorType *ot)
/* identifiers */
ot->name = "Clear Object Paths";
ot->idname = "OBJECT_OT_paths_clear";
- ot->description = "Clear path caches for selected objects";
+ ot->description = "Clear path caches for all objects";
/* api callbacks */
ot->exec = object_clear_paths_exec;