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authorAlexander Romanov <a.romanov@blend4web.com>2016-01-13 11:38:48 +0300
committerAlexander Romanov <a.romanov@blend4web.com>2016-01-13 11:38:48 +0300
commit53711020396a706418ebf3f24065b9c26eae5b06 (patch)
treeb43aa4d63d9794f16a11ff3769009da2c7ef8d7e /source/blender/editors/object
parent7f2b8e78b62968f2aafc3285e0f0e3f199376701 (diff)
BI "Real Sky" option works incorrectly for environment texture.
How to check? 1) Set Rendered mode for 3d View 2) Set "Blend Sky" and "Real Sky" flags for world. Rotate view you will see right color blending from Horizon to Zenith color. 3) Add environment texture Rotate view and you will see incorrect texture mapping that is not correspond to color blending that was observed in previous step. So I conclude that this is a bug. This issue must be solved before the patch D1414 because BI behavior is the viewport target. Example: {F273051} Alexander (Blend4Web Team) Reviewers: sergey Reviewed By: sergey Subscribers: Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D1729
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