diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-03-20 10:41:31 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-03-20 10:47:19 +0300 |
commit | 1cd4070e35fa8439bffcf500487e9922e11bd1d4 (patch) | |
tree | c5f502013fb58f1893da74769665acbd9cc7e781 /source/blender/editors/object | |
parent | 56edaf78673104728e771b835215c111de9528b2 (diff) |
Fix T43786: Cycles bake disregards Auto Smooth (vertex per-face normals)
Added an utility function which performs vertex split based on the loop
normal so now backing API matches to what's happening in Cycles and BI
in terms of autosplit.
Reviewers: dfelinto, campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D1174
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r-- | source/blender/editors/object/object_bake_api.c | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/source/blender/editors/object/object_bake_api.c b/source/blender/editors/object/object_bake_api.c index 97cb45daae3..fe9ee71aa8e 100644 --- a/source/blender/editors/object/object_bake_api.c +++ b/source/blender/editors/object/object_bake_api.c @@ -685,7 +685,9 @@ static int bake( result = MEM_callocN(sizeof(float) * depth * num_pixels, "bake return pixels"); /* get the mesh as it arrives in the renderer */ - me_low = BKE_mesh_new_from_object(bmain, scene, ob_low, 1, 2, 1, 0); + me_low = BKE_mesh_new_from_object(bmain, scene, ob_low, 1, 2, 0, 0); + BKE_mesh_split_faces(me_low); + BKE_mesh_tessface_ensure(me_low); /* populate the pixel array with the face data */ if ((is_selected_to_active && (ob_cage == NULL) && is_cage) == false) @@ -700,7 +702,9 @@ static int bake( /* prepare cage mesh */ if (ob_cage) { - me_cage = BKE_mesh_new_from_object(bmain, scene, ob_cage, 1, 2, 1, 0); + me_cage = BKE_mesh_new_from_object(bmain, scene, ob_cage, 1, 2, 0, 0); + BKE_mesh_split_faces(me_cage); + BKE_mesh_tessface_ensure(me_cage); if (me_low->totface != me_cage->totface) { BKE_report(reports, RPT_ERROR, "Invalid cage object, the cage mesh must have the same number " @@ -732,7 +736,9 @@ static int bake( ob_low->modifiers = modifiers_tmp; /* get the cage mesh as it arrives in the renderer */ - me_cage = BKE_mesh_new_from_object(bmain, scene, ob_low, 1, 2, 1, 0); + me_cage = BKE_mesh_new_from_object(bmain, scene, ob_low, 1, 2, 0, 0); + BKE_mesh_split_faces(me_cage); + BKE_mesh_tessface_ensure(me_cage); RE_bake_pixels_populate(me_cage, pixel_array_low, num_pixels, &bake_images, uv_layer); } @@ -760,8 +766,10 @@ static int bake( tmd->quad_method = MOD_TRIANGULATE_QUAD_FIXED; tmd->ngon_method = MOD_TRIANGULATE_NGON_EARCLIP; - highpoly[i].me = BKE_mesh_new_from_object(bmain, scene, highpoly[i].ob, 1, 2, 1, 0); + highpoly[i].me = BKE_mesh_new_from_object(bmain, scene, highpoly[i].ob, 1, 2, 0, 0); highpoly[i].ob->restrictflag &= ~OB_RESTRICT_RENDER; + BKE_mesh_split_faces(highpoly[i].me); + BKE_mesh_tessface_ensure(highpoly[i].me); /* lowpoly to highpoly transformation matrix */ copy_m4_m4(highpoly[i].obmat, highpoly[i].ob->obmat); @@ -867,7 +875,9 @@ cage_cleanup: md->mode &= ~eModifierMode_Render; } - me_nores = BKE_mesh_new_from_object(bmain, scene, ob_low, 1, 2, 1, 0); + me_nores = BKE_mesh_new_from_object(bmain, scene, ob_low, 1, 2, 0, 0); + BKE_mesh_split_faces(me_nores); + BKE_mesh_tessface_ensure(me_nores); RE_bake_pixels_populate(me_nores, pixel_array_low, num_pixels, &bake_images, uv_layer); RE_bake_normal_world_to_tangent(pixel_array_low, num_pixels, depth, result, me_nores, normal_swizzle, ob_low->obmat); |