diff options
author | Julian Eisel <julian@blender.org> | 2021-04-30 13:37:26 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2021-04-30 13:37:26 +0300 |
commit | 7f208be9297d23891b278c4a33b93992a4d76b20 (patch) | |
tree | 0d8c21573b1c4e37352fa5ad1fdfe1e198d51ed6 /source/blender/editors/object | |
parent | 7041568ff922318f462b06e1c833cc9287aaa04b (diff) |
Fix all objects getting selected sometimes when droppping object
If no other object was selected while dragging one in (e.g. from the Outliner
or an object asset from the Asset Browser), all visible objects in the active
view layer would get selected.
Issue was caused by a wrong enum type use.
Mistake in bcdba7c34da0.
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r-- | source/blender/editors/object/object_add.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index 1158676c28c..4f77a3690a8 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -117,6 +117,7 @@ #include "ED_physics.h" #include "ED_render.h" #include "ED_screen.h" +#include "ED_select_utils.h" #include "ED_transform.h" #include "ED_view3d.h" @@ -3430,7 +3431,7 @@ static int object_add_named_exec(bContext *C, wmOperator *op) /* object_add_duplicate_internal() doesn't deselect other objects, unlike object_add_common() or * BKE_view_layer_base_deselect_all(). */ - ED_object_base_deselect_all(view_layer, NULL, BA_DESELECT); + ED_object_base_deselect_all(view_layer, NULL, SEL_DESELECT); ED_object_base_select(basen, BA_SELECT); ED_object_base_activate(C, basen); |