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author | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-27 17:11:46 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2019-09-27 18:50:12 +0300 |
commit | 7ae549448eabe633091a0c94257dc6090eda0d64 (patch) | |
tree | a6af3b1a62a76b457245ecdc3df546bd2c2e3f83 /source/blender/editors/object | |
parent | 9df9fb33244889c37b9bfd5ef938c96f27144fee (diff) |
Fix T70291: Sculpt remesh inverts normal when fix poles is activated
Reviewed By: brecht
Maniphest Tasks: T70291
Differential Revision: https://developer.blender.org/D5916
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r-- | source/blender/editors/object/object_remesh.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_remesh.c b/source/blender/editors/object/object_remesh.c index 2674f19bd70..c2616c792e9 100644 --- a/source/blender/editors/object/object_remesh.c +++ b/source/blender/editors/object/object_remesh.c @@ -119,6 +119,7 @@ static int voxel_remesh_exec(bContext *C, wmOperator *op) if (mesh->flag & ME_REMESH_FIX_POLES) { new_mesh = BKE_mesh_remesh_voxel_fix_poles(new_mesh); + BKE_mesh_calc_normals(new_mesh); } if (mesh->flag & ME_REMESH_REPROJECT_VOLUME) { |