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authorCampbell Barton <ideasman42@gmail.com>2021-10-26 20:19:45 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-10-26 20:19:45 +0300
commita062d86230a07caf022b105f395a6b47dc604040 (patch)
tree76ff6d6bd2c1101ef7aa776869fd0f561e121367 /source/blender/editors/object
parenteaed38cbd3372024408bab644c99559be56c8958 (diff)
Drop object assets and associated objects at the cursor location
When dropping asset objects, place them under the mouse-cursor along with any other objects they link in. Ref D12935 Reviewed By: Severin
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r--source/blender/editors/object/object_add.c168
-rw-r--r--source/blender/editors/object/object_intern.h1
-rw-r--r--source/blender/editors/object/object_ops.c1
-rw-r--r--source/blender/editors/object/object_utils.c68
4 files changed, 189 insertions, 49 deletions
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index 917df0da868..f5a304a718b 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -3481,19 +3481,6 @@ void OBJECT_OT_duplicate(wmOperatorType *ot)
* Use for drag & drop.
* \{ */
-static Base *object_add_ensure_in_view_layer(Main *bmain, ViewLayer *view_layer, Object *ob)
-{
- Base *base = BKE_view_layer_base_find(view_layer, ob);
-
- if (!base) {
- LayerCollection *layer_collection = BKE_layer_collection_get_active(view_layer);
- BKE_collection_object_add(bmain, layer_collection->collection, ob);
- base = BKE_view_layer_base_find(view_layer, ob);
- }
-
- return base;
-}
-
static int object_add_named_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
@@ -3501,8 +3488,7 @@ static int object_add_named_exec(bContext *C, wmOperator *op)
ViewLayer *view_layer = CTX_data_view_layer(C);
Base *basen;
Object *ob;
- const bool duplicate = RNA_boolean_get(op->ptr, "duplicate");
- const bool linked = duplicate && RNA_boolean_get(op->ptr, "linked");
+ const bool linked = RNA_boolean_get(op->ptr, "linked");
const eDupli_ID_Flags dupflag = (linked) ? 0 : (eDupli_ID_Flags)U.dupflag;
char name[MAX_ID_NAME - 2];
@@ -3516,30 +3502,21 @@ static int object_add_named_exec(bContext *C, wmOperator *op)
}
/* prepare dupli */
- if (duplicate) {
- basen = object_add_duplicate_internal(
- bmain,
- scene,
- view_layer,
- ob,
- dupflag,
- /* Sub-process flag because the new-ID remapping (#BKE_libblock_relink_to_newid()) in this
- * function will only work if the object is already linked in the view layer, which is not
- * the case here. So we have to do the new-ID relinking ourselves
- * (#copy_object_set_idnew()).
- */
- LIB_ID_DUPLICATE_IS_SUBPROCESS | LIB_ID_DUPLICATE_IS_ROOT_ID);
- }
- else {
- /* basen is actually not a new base in this case. */
- basen = object_add_ensure_in_view_layer(bmain, view_layer, ob);
- }
+ basen = object_add_duplicate_internal(
+ bmain,
+ scene,
+ view_layer,
+ ob,
+ dupflag,
+ /* Sub-process flag because the new-ID remapping (#BKE_libblock_relink_to_newid()) in this
+ * function will only work if the object is already linked in the view layer, which is not
+ * the case here. So we have to do the new-ID relinking ourselves
+ * (#copy_object_set_idnew()).
+ */
+ LIB_ID_DUPLICATE_IS_SUBPROCESS | LIB_ID_DUPLICATE_IS_ROOT_ID);
if (basen == NULL) {
- BKE_report(op->reports,
- RPT_ERROR,
- duplicate ? "Object could not be duplicated" :
- "Object could not be linked to the view layer");
+ BKE_report(op->reports, RPT_ERROR, "Object could not be duplicated");
return OPERATOR_CANCELLED;
}
@@ -3597,22 +3574,11 @@ void OBJECT_OT_add_named(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
PropertyRNA *prop;
-
- prop = RNA_def_boolean(
- ot->srna,
- "duplicate",
- true,
- "Duplicate",
- "Create a duplicate of the object. If not set, only ensures the object is linked into the "
- "active view layer, positions and selects/activates it (deselecting others)");
- RNA_def_property_flag(prop, PROP_HIDDEN);
-
RNA_def_boolean(ot->srna,
"linked",
false,
"Linked",
- "Duplicate object but not object data, linking to the original data (ignored if "
- "'duplicate' is false)");
+ "Duplicate object but not object data, linking to the original data");
RNA_def_string(ot->srna, "name", NULL, MAX_ID_NAME - 2, "Name", "Object name to add");
@@ -3626,6 +3592,110 @@ void OBJECT_OT_add_named(wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Transform Object to Mouse Operator
+ * \{ */
+
+/**
+ * Alternate behavior for dropping an asset that positions the appended object(s).
+ */
+static int object_transform_to_mouse_exec(bContext *C, wmOperator *op)
+{
+ Main *bmain = CTX_data_main(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob;
+
+ if (RNA_struct_property_is_set(op->ptr, "name")) {
+ char name[MAX_ID_NAME - 2];
+ RNA_string_get(op->ptr, "name", name);
+ ob = (Object *)BKE_libblock_find_name(bmain, ID_OB, name);
+ }
+ else {
+ ob = OBACT(view_layer);
+ }
+
+ if (ob == NULL) {
+ BKE_report(op->reports, RPT_ERROR, "Object not found");
+ return OPERATOR_CANCELLED;
+ }
+ /* Ensure the locations are updated so snap reads the evaluated active location. */
+ CTX_data_ensure_evaluated_depsgraph(C);
+
+ PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix");
+ if (RNA_property_is_set(op->ptr, prop_matrix)) {
+ uint objects_len;
+ Object **objects = BKE_view_layer_array_selected_objects(view_layer, NULL, &objects_len, {});
+
+ float matrix[4][4];
+ RNA_property_float_get_array(op->ptr, prop_matrix, &matrix[0][0]);
+
+ float mat_src_unit[4][4];
+ float mat_dst_unit[4][4];
+ float final_delta[4][4];
+
+ normalize_m4_m4(mat_src_unit, ob->obmat);
+ normalize_m4_m4(mat_dst_unit, matrix);
+ invert_m4(mat_src_unit);
+ mul_m4_m4m4(final_delta, mat_dst_unit, mat_src_unit);
+
+ ED_object_xform_array_m4(objects, objects_len, final_delta);
+
+ MEM_freeN(objects);
+ }
+ else {
+ int mval[2];
+ if (object_add_drop_xy_get(C, op, &mval)) {
+ float cursor[3];
+ ED_object_location_from_view(C, cursor);
+ ED_view3d_cursor3d_position(C, mval, false, cursor);
+
+ /* Use the active objects location since this is the ID which the user selected to drop.
+ *
+ * This transforms all selected objects, so that dropping a single object which links in
+ * other objects will have their relative transformation preserved.
+ * For example a child/parent relationship or other objects used with a boolean modifier.
+ *
+ * The caller is responsible for ensuring the selection state gives useful results.
+ * Link/append does this using #FILE_AUTOSELECT. */
+ ED_view3d_snap_selected_to_location(C, cursor, V3D_AROUND_ACTIVE);
+ }
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_transform_to_mouse(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Place Object Under Mouse";
+ ot->description = "Snap selected item(s) to the mouse location";
+ ot->idname = "OBJECT_OT_transform_to_mouse";
+
+ /* api callbacks */
+ ot->invoke = object_add_drop_xy_generic_invoke;
+ ot->exec = object_transform_to_mouse_exec;
+ ot->poll = ED_operator_objectmode;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ PropertyRNA *prop;
+ RNA_def_string(ot->srna,
+ "name",
+ NULL,
+ MAX_ID_NAME - 2,
+ "Name",
+ "Object name to place (when unset use the active object)");
+
+ prop = RNA_def_float_matrix(
+ ot->srna, "matrix", 4, 4, NULL, 0.0f, 0.0f, "Matrix", "", 0.0f, 0.0f);
+ RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
+
+ object_add_drop_xy_props(ot);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Join Object Operator
* \{ */
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index ea9a2de090b..fe07ecef438 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -106,6 +106,7 @@ void OBJECT_OT_select_same_collection(struct wmOperatorType *ot);
/* object_add.c */
void OBJECT_OT_add(struct wmOperatorType *ot);
void OBJECT_OT_add_named(struct wmOperatorType *ot);
+void OBJECT_OT_transform_to_mouse(struct wmOperatorType *ot);
void OBJECT_OT_metaball_add(struct wmOperatorType *ot);
void OBJECT_OT_text_add(struct wmOperatorType *ot);
void OBJECT_OT_armature_add(struct wmOperatorType *ot);
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index b3bf2c64a91..b171da42522 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -112,6 +112,7 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_volume_import);
WM_operatortype_append(OBJECT_OT_add);
WM_operatortype_append(OBJECT_OT_add_named);
+ WM_operatortype_append(OBJECT_OT_transform_to_mouse);
WM_operatortype_append(OBJECT_OT_effector_add);
WM_operatortype_append(OBJECT_OT_collection_instance_add);
WM_operatortype_append(OBJECT_OT_data_instance_add);
diff --git a/source/blender/editors/object/object_utils.c b/source/blender/editors/object/object_utils.c
index 66390f6f165..c7dfe911ce7 100644
--- a/source/blender/editors/object/object_utils.c
+++ b/source/blender/editors/object/object_utils.c
@@ -36,6 +36,7 @@
#include "BKE_armature.h"
#include "BKE_editmesh.h"
#include "BKE_lattice.h"
+#include "BKE_object.h"
#include "BKE_scene.h"
#include "DEG_depsgraph_query.h"
@@ -430,3 +431,70 @@ void ED_object_data_xform_container_destroy(struct XFormObjectData_Container *xd
}
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Transform Object Array
+ *
+ * Low level object transform function, transforming objects by `matrix`.
+ * Simple alternative to full transform logic.
+ * \{ */
+
+static bool object_parent_in_set(GSet *objects_set, Object *ob)
+{
+ for (Object *parent = ob->parent; parent; parent = parent->parent) {
+ if (BLI_gset_lookup(objects_set, parent)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void ED_object_xform_array_m4(Object **objects, uint objects_len, const float matrix[4][4])
+{
+ /* Filter out objects that have parents in `objects_set`. */
+ {
+ GSet *objects_set = BLI_gset_ptr_new_ex(__func__, objects_len);
+ for (uint i = 0; i < objects_len; i++) {
+ BLI_gset_add(objects_set, objects[i]);
+ }
+ for (uint i = 0; i < objects_len;) {
+ if (object_parent_in_set(objects_set, objects[i])) {
+ objects[i] = objects[--objects_len];
+ }
+ else {
+ i++;
+ }
+ }
+ BLI_gset_free(objects_set, NULL);
+ }
+
+ /* Detect translation only matrix, prevent rotation/scale channels from being touched at all. */
+ bool is_translation_only;
+ {
+ float test_m4_a[4][4], test_m4_b[4][4];
+ unit_m4(test_m4_a);
+ copy_m4_m4(test_m4_b, matrix);
+ zero_v3(test_m4_b[3]);
+ is_translation_only = equals_m4m4(test_m4_a, test_m4_b);
+ }
+
+ if (is_translation_only) {
+ for (uint i = 0; i < objects_len; i++) {
+ Object *ob = objects[i];
+ add_v3_v3(ob->loc, matrix[3]);
+ DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
+ }
+ }
+ else {
+ for (uint i = 0; i < objects_len; i++) {
+ float m4[4][4];
+ Object *ob = objects[i];
+ BKE_object_to_mat4(ob, m4);
+ mul_m4_m4m4(m4, matrix, m4);
+ BKE_object_apply_mat4(ob, m4, true, true);
+ DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM);
+ }
+ }
+}
+
+/** \} */