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authorThomas Dinges <blender@dingto.org>2011-05-15 21:59:48 +0400
committerThomas Dinges <blender@dingto.org>2011-05-15 21:59:48 +0400
commit7459133648b878fa4842367cebec5deb7489558d (patch)
treeb64e04b2ca28b72ffc06c8ce045a20659249a9be /source/blender/editors/object
parentf60528687f53e039a6ec7ee611a90af361616b10 (diff)
Patch [#27344] 300+ New/changed tooltips by Davis Sorenson (dsavi). Thanks a lot!
Reviewed by Tom Musgrove and myself. From the patch description: ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why. Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r--source/blender/editors/object/object_edit.c4
-rw-r--r--source/blender/editors/object/object_modifier.c1
2 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index ab6fd7a6a6a..91980ddf228 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -1689,6 +1689,7 @@ void OBJECT_OT_shade_flat(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Shade Flat";
+ ot->description= "Display faces 'smooth' (using vertext normals)";
ot->idname= "OBJECT_OT_shade_flat";
/* api callbacks */
@@ -1703,6 +1704,7 @@ void OBJECT_OT_shade_smooth(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Shade Smooth";
+ ot->description= "Display faces 'flat'";
ot->idname= "OBJECT_OT_shade_smooth";
/* api callbacks */
@@ -2053,6 +2055,7 @@ void OBJECT_OT_game_property_new(wmOperatorType *ot)
{
/* identifiers */
ot->name= "New Game Property";
+ ot->description= "Create a new property available to the game engine";
ot->idname= "OBJECT_OT_game_property_new";
/* api callbacks */
@@ -2090,6 +2093,7 @@ void OBJECT_OT_game_property_remove(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Remove Game Property";
+ ot->description= "Remove game property";
ot->idname= "OBJECT_OT_game_property_remove";
/* api callbacks */
diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c
index 6e2eb5e8adc..d5bf894ac8c 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -982,6 +982,7 @@ static int multires_higher_levels_delete_invoke(bContext *C, wmOperator *op, wmE
void OBJECT_OT_multires_higher_levels_delete(wmOperatorType *ot)
{
ot->name= "Delete Higher Levels";
+ ot->description= "Deletes the higher resolution mesh, potential loss of detail";
ot->idname= "OBJECT_OT_multires_higher_levels_delete";
ot->poll= multires_poll;