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authorPhilipp Oeser <info@graphics-engineer.com>2020-11-11 20:07:53 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-11-12 13:20:24 +0300
commiteaf9ae643bfacfac9055db87c1daadc79e1e92e5 (patch)
tree687b97dad28f5c831f2f10f1b770bdea3d84a472 /source/blender/editors/object
parentc08827e659e5f48034b4f9d4612bd309ea63ff03 (diff)
Fix T82624: Skin modifiers root bone cannot be moved
When creating an armature from the skin modifier, resulting bones would always be flagged BONE_CONNECTED. Those bones cannot be transformed (just rotated). Now only flag bones that really have a parent BONE_CONNECTED. Maniphest Tasks: T82624 Differential Revision: https://developer.blender.org/D9534
Diffstat (limited to 'source/blender/editors/object')
-rw-r--r--source/blender/editors/object/object_modifier.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c
index 4eed9187d66..7f87577b630 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -2308,7 +2308,9 @@ static void skin_armature_bone_create(Object *skin_ob,
EditBone *bone = ED_armature_ebone_add(arm, "Bone");
bone->parent = parent_bone;
- bone->flag |= BONE_CONNECTED;
+ if (parent_bone != NULL) {
+ bone->flag |= BONE_CONNECTED;
+ }
copy_v3_v3(bone->head, mvert[parent_v].co);
copy_v3_v3(bone->tail, mvert[v].co);