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authorSergej Reich <sergej.reich@googlemail.com>2013-01-23 09:56:56 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-01-23 09:56:56 +0400
commit47c96081d00f2edfb1148d5d7c276489f03a8581 (patch)
tree51f1b93916d4042313dad5bc3907dcc6e0b33503 /source/blender/editors/physics/CMakeLists.txt
parentcdc8ed24bfc771e8fcf729ce23db9ab060ade87d (diff)
rigidbody: Add rigid body constraints
Constraints connect two rigid bodies. Depending on which constraint is used different degrees of freedom are limited, e.g. a hinge constraint only allows the objects to rotate around a common axis. Constraints are implemented as individual objects and bahave similar to rigid bodies in terms of adding/removing/validating. The position and orientation of the constraint object is the pivot point of the constraint. Constraints have their own group in the rigid body world. To make connecting rigid bodies easier, there is a "Connect" operator that creates an empty objects with a rigid body constraint connecting the selected objects to active. Currently the following constraints are implemented: * Fixed * Point * Hinge * Slider * Piston * Generic Note: constraint limits aren't animatable yet).
Diffstat (limited to 'source/blender/editors/physics/CMakeLists.txt')
-rw-r--r--source/blender/editors/physics/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/physics/CMakeLists.txt b/source/blender/editors/physics/CMakeLists.txt
index f14882884c0..7f3eaa892d0 100644
--- a/source/blender/editors/physics/CMakeLists.txt
+++ b/source/blender/editors/physics/CMakeLists.txt
@@ -44,6 +44,7 @@ set(SRC
physics_fluid.c
physics_ops.c
physics_pointcache.c
+ rigidbody_constraint.c
rigidbody_object.c
rigidbody_world.c