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authorHans Goudey <h.goudey@me.com>2022-08-02 22:43:36 +0300
committerHans Goudey <h.goudey@me.com>2022-08-02 22:43:36 +0300
commitc5b361335aaa1552627d3c217251461eb5f384a5 (patch)
tree3d1f2ff759384620de136e536184c62802b0488c /source/blender/editors/physics/dynamicpaint_ops.c
parent44aa9e40ffe40c0b222c2f4675545a5777e27059 (diff)
Cleanup: Simplify functions for adding and removing color attributes
The specific functions for vertex colors and and sculpt vertex colors can be replaced by more generic attribute functions internally. Also remove a paramter from one function.
Diffstat (limited to 'source/blender/editors/physics/dynamicpaint_ops.c')
-rw-r--r--source/blender/editors/physics/dynamicpaint_ops.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c
index e8ceb97ed7a..1ce90849a88 100644
--- a/source/blender/editors/physics/dynamicpaint_ops.c
+++ b/source/blender/editors/physics/dynamicpaint_ops.c
@@ -21,6 +21,7 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "BKE_attribute.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_dynamicpaint.h"
@@ -233,7 +234,7 @@ static int output_toggle_exec(bContext *C, wmOperator *op)
ED_mesh_color_add(ob->data, name, true, true, op->reports);
}
else {
- ED_mesh_color_remove_named(ob->data, name);
+ BKE_id_attribute_remove(ob->data, name, NULL);
}
}
/* Vertex Weight Layer */