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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-09 13:20:17 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-09 13:20:17 +0300
commitd325e6f0e845d710abe4847a57be8e30920911a9 (patch)
tree13138d409459bbe7e223833a8f6a5000437585e6 /source/blender/editors/physics/dynamicpaint_ops.c
parentc99481b6320a77e4793c812403f7d37dfc2d5ced (diff)
Depsgraph: Make dependency graph to be built from scene layer
This is a final step of having proper ownership. Now selecting different layers in the "top bar" will actually do what this is expected to do. Surely, there are still things to be done under the hood, that will happen in a less intrusive way.
Diffstat (limited to 'source/blender/editors/physics/dynamicpaint_ops.c')
-rw-r--r--source/blender/editors/physics/dynamicpaint_ops.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c
index 210d8351945..c10604b0edd 100644
--- a/source/blender/editors/physics/dynamicpaint_ops.c
+++ b/source/blender/editors/physics/dynamicpaint_ops.c
@@ -365,7 +365,7 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job)
frame = surface->start_frame;
orig_frame = scene->r.cfra;
scene->r.cfra = (int)frame;
- ED_update_for_newframe(job->bmain, scene, job->depsgraph);
+ ED_update_for_newframe(job->bmain, scene, job->scene_layer, job->depsgraph);
/* Init surface */
if (!dynamicPaint_createUVSurface(scene, surface, job->progress, job->do_update)) {
@@ -391,7 +391,7 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job)
/* calculate a frame */
scene->r.cfra = (int)frame;
- ED_update_for_newframe(job->bmain, scene, job->depsgraph);
+ ED_update_for_newframe(job->bmain, scene, job->scene_layer, job->depsgraph);
if (!dynamicPaint_calculateFrame(surface, job->eval_ctx, scene, cObject, frame)) {
job->success = 0;
return;