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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-06-15 11:22:44 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-06-15 18:23:49 +0300 |
commit | 5ac7068c5fa888fe8502eab42b3639dc35b62785 (patch) | |
tree | e5404462edd5d2ba8b38de2778c12f2c4d1ad84c /source/blender/editors/physics/dynamicpaint_ops.c | |
parent | acdbf71578dbd1d5280d57c5276cda23b4044d4c (diff) |
Hair editing: Multi-thread various parts
Currently focused on making parts which are a bottleneck for Spring,
to make things fast as possible. There are surely lots of places
where threading is not currently done, but we can keep doing this,
maybe even with help from the community :)
Diffstat (limited to 'source/blender/editors/physics/dynamicpaint_ops.c')
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