diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-06 13:07:27 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-16 20:55:33 +0300 |
commit | 34ab90f546f097cada951b2c9ca22bf271996980 (patch) | |
tree | ebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/editors/physics/dynamicpaint_ops.c | |
parent | 0c495005dd83913864acb510c1d4194a2275dbb0 (diff) |
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/editors/physics/dynamicpaint_ops.c')
-rw-r--r-- | source/blender/editors/physics/dynamicpaint_ops.c | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c index 5d928d69da2..6dee6825b31 100644 --- a/source/blender/editors/physics/dynamicpaint_ops.c +++ b/source/blender/editors/physics/dynamicpaint_ops.c @@ -294,8 +294,6 @@ typedef struct DynamicPaintBakeJob { DynamicPaintSurface *surface; DynamicPaintCanvasSettings *canvas; - EvaluationContext *eval_ctx; - int success; double start; } DynamicPaintBakeJob; @@ -315,8 +313,6 @@ static void dpaint_bake_endjob(void *customdata) dynamicPaint_freeSurfaceData(job->surface); - MEM_freeN(job->eval_ctx); - G.is_rendering = false; BKE_spacedata_draw_locks(false); @@ -391,7 +387,7 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job) /* calculate a frame */ scene->r.cfra = (int)frame; ED_update_for_newframe(job->bmain, job->depsgraph); - if (!dynamicPaint_calculateFrame(surface, job->eval_ctx, scene, cObject, frame)) { + if (!dynamicPaint_calculateFrame(surface, job->depsgraph, scene, cObject, frame)) { job->success = 0; return; } @@ -459,9 +455,6 @@ static int dynamicpaint_bake_exec(struct bContext *C, struct wmOperator *op) DynamicPaintCanvasSettings *canvas; Object *ob = ED_object_context(C); Scene *scene = CTX_data_scene(C); - EvaluationContext *eval_ctx = MEM_mallocN(sizeof(*eval_ctx), "EvaluationContext"); - - CTX_data_eval_ctx(C, eval_ctx); DynamicPaintSurface *surface; @@ -493,7 +486,6 @@ static int dynamicpaint_bake_exec(struct bContext *C, struct wmOperator *op) job->ob = ob; job->canvas = canvas; job->surface = surface; - job->eval_ctx = eval_ctx; wmJob *wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, "Dynamic Paint Bake", WM_JOB_PROGRESS, |