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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-16 16:38:34 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:30:10 +0300 |
commit | bf1b622dd962416fef94ccb2f47878eced31e20d (patch) | |
tree | 8622462ebdfbc6e347975d1b875b817356e4e84a /source/blender/editors/physics/particle_edit.c | |
parent | 10558d6973be8fc461a4b8aad734ba0881d18e85 (diff) |
GPUState: GPU_blend final API renaming
We now use GPU_blend for enabling / disabling blending and explicitly
set the blend equation.
Diffstat (limited to 'source/blender/editors/physics/particle_edit.c')
-rw-r--r-- | source/blender/editors/physics/particle_edit.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index 488bb7121a2..eb7ddfefb9c 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -3213,11 +3213,11 @@ static void brush_drawcursor(bContext *C, int x, int y, void *UNUSED(customdata) immUniformColor4ub(255, 255, 255, 128); GPU_line_smooth(true); - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); imm_draw_circle_wire_2d(pos, (float)x, (float)y, pe_brush_size_get(scene, brush), 40); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); GPU_line_smooth(false); immUnbindProgram(); |